andrewd18
andrewd18@midwest.social
Joined
1 posts • 5 comments
Not according to RedHat, who I trust a hell of a lot more than a Phoronix article that cites a blog post.
CVE-2024-47176 cups-browsed (7.5)
CVE-2024-47076 cups-filter libcupsfilters (8.2)
CVE-2024-47175 libppd cups cups-filter (7.7)
CVE-2024-47177 cups-filters foomatic (6.1)
This, this, this.
Also I often find inspiration in mechanics from MMOs, RPGs, and boss fight games like Elden Ring.
- Shifting damage resistances based on HP phases or whoever crit it last
- Phases where the boss takes no damage and the players have to do individual actions around the room before N turns or the boss heals
- Forced side battles where one or more players need to kill a mook in another room before returning to battle
- Shields that go down when players step on specific pressure plates, ensuring they’re in range of my dmg
- Capture the Flag style McGuffin delivery to kill the boss
- Boss is fleeing through a dungeon at ~1 room per 3 turns and the party has to complete room objectives to reopen doors/keep up with him/keep LoS.
- Boss has resistances to all damage until hit with N conditions when those resistances drop for N turns
Mailing list provided by my distro. https://lists.debian.org/debian-security-announce/