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_Lory98_

_Lory98_@discuss.tchncs.de
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I’ve finished Metaphor and it was really good, although I expected a bit more from the story, the ending felt a bit rushed.

I’ve started Triangle Strategy and while I’m enjoying it, the xp/difficulty curve feels really weird, as the battles feel too hard as soon as I reach them, but failing them once I level up enough to reach the recommended level and pass them.

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I’m curious, if you consider them average, what game has good or great side quests ?

Probably average wasn’t the right word, as I don’t really think sidequests are generally good storywise in games. I wanted to say “mediocre” but thought that sounded negative. I meant that I didn’t find anything special in them, neither bad nor good.

But for examples of games with sidequests I think are good (storywise), I can think of only The Witcher 1 and 2 and Yakuza 0 (all of which I haven’t played in a while so I might only remember the good parts).

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I played it both at launch and a year ago with the DLC. It’s alright - 6/10, but pre patches like 4/10.

The gameplay is fun because of how customizable your build is now, after the skill system was completely reworked.

The story is shallow, the characters forgettable and the open world really doesn’t fit the urgency the story is supposed to have and ruins the pacing. The DLC is much better, but there’s some parts where I don’t really like how V is written, especially at the start, since it forces a specific personality I don’t think fits them.

I remember the sidequests being generally entertaining, but I wouldn’t call any of them special, just kinda average.

It feels a lot like a Far Cry game, but with much better build customization.

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I think I’m close to finishing Metaphor. I have a few sidequests left before what I think is going to be the final dungeon/sequence. It’s been great, and I only have very small complaints about things that don’t really matter.

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Still playing Metaphor, I’m really enjoying it. I think I’m around halfway through. The story is going in an interesting direction, and the gameplay is still fun, altho I’m always feeling a bit underleveled.

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Same. I generally like exploration but it didn’t feel rewarding in NMS.

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Metaphor! I’m at the third town and loving every part of it.

I’m kinda struggling with the difficulty on hard, so I might turn it down a bit, as the resources feel a little too strict and stressful, but it also makes finishing a dungeon more satisfying.

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For some reason I struggle finishing the games (VII, X, XII, XIII), but I’m always drawn to them, as I find the worlds and designs rather appealing.

I also really like how they experiment with different mechanics from one game to another and always try something new.

I did finish XV, VIIR and XIV (excluding Endwalker and Dawntrail) and liked them a lot, with Shadowbringers as my favorite out of them.

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I’m playing Metaphor ReFantazio. I’ve played the first 15 hours and it seems really good.

It feels a lot like fantasy persona with smt combat (which is good because I always felt like turn press was more fun than one more). The new job system is interesting, and fights are challenging enough (on hard).

Story and setting started off strong, so I’m curious to see how it goes.

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Not much this week. I got bored of HZD, as after a pretty good start, it turned into a generic open world, which I really don’t like.

Now I’m playing Ys Memories of Celceta, but I’m mostly waiting for Metaphor to release on Friday.

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