Tahl_eN
That’s not necessarily true. I want my gaming to just work, and that’s not the case in Windows. It’s becoming less the case with console gaming, but I can still be confident that when I buy a game for my PlayStation it’ll actually boot, I won’t need to use third-party software for controller support, and I won’t need to tinker with drivers. That said, I already have a PS5. The TV I game on is still 1080p, so I don’t understand what $700 would get me over my current hardware.
The worst thing about standups is that about once a month I catch a problem early because of what someone says. The tradeoff doesn’t feel worth it time-wise. But it keeps me from skipping them.
For me, I wouldn’t equate my ability to visualize things in my head to sight, but maybe hearing or smell. Could I interact with the world without it? Absolutely. But I do a ton with that ability. I hold lists, draw maps, plan routes, visualize models, check the contents of my fridge while at the grocery store. It also helps me make connections between disperate pieces of data. A lot of this I could do with a pencil and paper, but it’s so much faster to pull it up in my head.
I got a Viture One on sale last Prime Days for $300. I also have an Xreal Air 2. The Viture One has a better case for traveling - it has a separate compartment for the cord - and it’s better if you want to share it because it has focus controls on the glasses. But I’m still trying to get the nosepieces into the right place to get full top to bottom clarity. The Xreals need a prescription lens insert, but that means they’re better if you want to use them as real glasses, and the nosepiece is more comfortable and adjustable. The case can hold the cord, but there isn’t a separate compartment so there’s a risk it’ll scratch the lenses. I can’t recommend the Xreal Beam accessory, the battery life is really short.
Raytracing is still very computationally intensive, and doesn’t have enough market penetration to make sense on most modern games. Devs need to implement two solutions: a raytraced path and a raster path. The game needs to be fully playable in both, across a wide range on hardware. The largest install base for most games is still console, where RT barely exists. So RT is generally relegated to eye candy for high-end PC. Which makes it a marketing feature, not a game feature.
It’ll be interesting to see if that changes with the PS5 Pro. I expect we’ll see more first-party titles support it, but not much else until the next real console generation.
Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.
Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.
I picked up a set of AR glasses for my last flight and was surprised how much of a game changer they were. I plugged them into an older Samsung phone and the Samsung Dex software let me switch the main phone screen off. This gave me something like 9 hours of video time on a larger screen that I could watch in any head position, with shows I brought myself.