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Narann

Narann@lemmy.world
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Uh? Why? That’s actually the point of individual 3D printing.

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  • Card sleeves. Not on all games, but the one you manipulate the cards a lot. My last sleeved game is Sea, Salt & Paper.
  • Card playing mat. Makes the card manipulation so much easier on flat tables.
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Yes! Digital version are always properly ruled.

But if many players understand the rule in a specific wrong way, it means the rules are badly written.

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I totally agree. By physically preventing (or forcing) you to do some actions, it helps you to shape the rules in your mind. To confirm and invalidate what you think.

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I can’t recommend enough to write your own rule summary. Write it once, and reorganize it as much as you can with the goal to teach it in a fluent way. Teaching also means giving few components to players when you explain them, simulate actions physically (When you say I draw a card, you draw a card, When you say I push ressource A token here, you push the token, etc.).

With heavy games, players expect the owner to be a teacher. Not everyone is good at this. The owner role is to ensure peoples don’t spend a bad time with the game. Teaching the rules in a engaging way is part of owner responsibility.

This is how I take it. I have few heavy game but I try to learn rules and learn to teach rules as much as I can so players feel confident after first turn.

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Friendly reminder that FZ is a very technical game where skills can go higher than most battle royal games where luck have a lot of impact. I also suspect Nintendo didn’t add tier system to dispatch players based on their level.

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I buy Terraforming Mars (never tried yet) and CloudAge on sale to give it a luck (the universe look cool).

I tested CloudAge in solo, just to get the flow. Took me 1h to finish the first scenario. Not all mechanisms are given on first scenario which (of course) feels kinda flat, but it’s perfect to learn rules slowly. The game is cool, but what seems even better is the tiny campaign that slowly adds mechanisms and card in a story driven way. The campaign is supposed to take 7 plays and I will definitely do it.

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Root is complex, so you need to have someone to really know the rules. But as soon everyone understand what its faction is supposed to do to win, it’s pure pleasure!

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I just buy Sea Salt & Paper. My 9yo girl win the first (2 players) game and love it.

It’s surprisingly addictive.

I don’t play that much this WE. I paint trolls from War of the Ring.

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as a result I got better at the game

Reminds me Pokemon Stadium and Star Realms. The fast pace of digital versions improve your skills very quickly and gives new perspectives to the games. Maybe Wingspan is simply to slow paced for me.

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