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Khrux

Khrux@ttrpg.network
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I think modern TTRPGS in general steer towards things like temporary summons because of how it lets the players actually use them in combat. Nobody wants to play the necromancer who is suddenly just some guy because there are no corpses available where the battle kicks off.

I have an enormous soft spot for narratively putting in the legwork to assemble your undead hordes, and when I’m the GM, I’m always keen to set up good moments for the necromancer to build an army, but it’s so easy for that to set up a situation where a player doesn’t get to actually use their features. Making them temporary summons from nowhere in particular is the easiest fix.

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I had a similar experience in my 5e game, no real combat but basically the intrigued that drove the game got tenfold more complex and was revealed to involve each member of the party in a varying but believable way.

Seperatly, I also played Alice is Missing the month before and it lived up to the hype I wanted, but it’s very up.my street. What I seek in an RPG is being able to move between being immersed enough to feel what my character feels when I want it, but when I don’t, be able to act as my own drama maker for later. AiM absolutely delivered that for me. It also didn’t need magic or tech to deliver any agency which is a big plus to me.

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Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.

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I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn’t need another black ops.

There’s now more Black Ops games than I’ve bought games this year.

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This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.

If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.

But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.

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To be fair, modern AI voices sound pretty real. Making it artificial would have been a tell in it’s own right.

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Long before ZA/UM closed, I was certain that we’d never see a new game of that quality again from the same studio.

I’m not confident any of these new teams will pull it off, but I’d rather have four attempts than one.

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Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.

In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.

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Microsoft will definitely have the power to bulldoze all other things named copilot, like Facebook did to meta. I’m still not over AI being a lame word now. I miss the time when it felt sci-fi and not like a corporate buzzword.

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