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Hazzard

Hazzard@lemm.ee
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Twins can be very close, especially as a kid with no concept of twins or sense to pick out distinctive details.

My father has a twin brother who lives far away, with the most obvious difference between them that my father generally keeps a beard. One night, when my Dad shaved and came to tuck me into bed, he was met with an “Uncle so and so, when did you get here?”.

Of course now as an adult, I’d be able to tell them apart no problem, even if they did dress and style the same. I’ve observed their mannerisms and minor cosmetic marks with a keener eye as an adult. But as a young kid who couldn’t even clearly tell his own father from his twin, I find a kid being unable to recognize a chance encounter he wasn’t expecting very believable.

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My issue is more with the math of it. Since it requires holding your frames until you’ve got one in reserve (can’t generate an in-between until you know what’s next), it fundamentally makes the game less responsive.

That said, if you understand that, and like the visual smoothness of motion with more frames, then it’s super cool tech. Not every game has to be treated like it’s competitive Counter Strike, and I think it’s really cool if you like it, but it frustrates me how poorly marketed and understood the actual technology and its compromises are.

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Eh, FSR3 upscaling and FSR3 frame generation are different things. I’m personally a fan of upscaling, it’s great for a sharper picture on my large 4k TV without spending a fortune on a massive GPU (I use a living room gaming PC), but not at all a fan of frame generation, as it introduces more input lag for the illusion of more frames. Not a tradeoff I’m ever willing to make, especially when VRR already does an incredible job of creating the illusion (and a degree of reality) of good performance when my framerate drops.

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Sounds like a CEO who doesn’t have a damn clue how code works. His description sounds like he thinks every line of code takes the same amount of time to execute, as if x = 1; takes as long as calling an encryption/decryption function.

“Adding” code to bypass your encryption is obviously going to make things run way faster.

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Very much still Max’s to lose. Like… 57 points? If he DNF’d twice, absolutely, Lando could take it, but even if Lando and Oscar consistently 1-2’d, with fastest lap, the most McLaren could do, if Max places 3rd every weekend it’s unwinnable without sprints (11pts a weekend, x5 weekends, 55 of 57 needed points advantage).

In reality, even a decent Max Verstappen can lock out this championship with ease. So long as Red Bull don’t catastrophically tank his car for a few of these weekends.

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Exactly, play by the original rules, and play aggressive as all hell. You don’t need almost any property, it’s just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.

Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you’ve actually got a recipe for a decent time.

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Mostly art things. I’m far from qualified to speak to it as an expert, I haven’t played either version yet, but have friends who are very passionate about the topic.

I think the easiest way to explain it is to refer to this Miyazaki quote:

Most people don’t believe me when I say this, but a certain kind of refinement, elegance, and dignity are very important to me. I’ll usually tell the designers that flat-out grotesque or splatter type designs will not get past me. This has everything to do with my own personal sensibilities, and it is something that I apply to every design that I approve.

Even if you just look at the tutorial boss (I clipped a a YT side-by-side for you here), the changes they’ve made here to add detail are basically all… grotesque. Gross hanging flesh, some weird hanging nipple thing, it’s a very different interpretation of the original than what I believe was intended.

This is obviously just one example, but it’s this type of change that bothers purists. Now, mind you, I don’t think this makes the remake trash or anything, but if you’re interested in Demon Souls historically as the beginning of the Souls franchise, this kind of change is essentially revisionist history, and it’s disappointing to me that the original game isn’t also available in some way besides buying an old PS3 or emulating the game.

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100%. I literally bought Echoes of Wisdom on Switch day one, dumped it, and played it in Ryujinx, installing mods to increase settings.

I have the money, and am willing to part with it, but prefer a PC Quality experience. Heck, I’d even pay more for a PC version that didn’t have shader stutter and had real PC options.

That said… I don’t expect it. Nintendo is very stuck in their ways, which has pros and cons. On the one hand, we’re getting good traditional game design, no layoffs, and no micro transactions, which is wonderful. On the other, we’re getting outdated hardware that’s just powerful enough to support their game design ideas (although we’re even seeing the cracks there now), and a diehard dedication to the old console exclusivity model.

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Eh, not much nefarious you can do by pushing data around. Taking a lot of CPU/GPU usage? Certainly, you can do a lot of evil with distributed computing. But bandwidth?

Costs a lot to host all that data to push to people, and to handle streaming it to so many as well, all for them to just… throw it out? Users certainly don’t keep enough storage to even store a constant 100Mb/s of sneaky evil data, let alone do any compute with it, because the game’s CPU/GPU usage isn’t particularly out of the ordinary.

So not much you could do here. Ockham’s razor here just says… planes are fast, MSFS is a high fidelity game, they’ve gotta load a lot of high accuracy data very quickly and probably can’t spare the CPU for terribly complicated decompression.

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100%. I’m also honestly a bit worried about any remaster they may announce. Bluepoint did a wonderful job in many areas with Demon Souls, but there were definitely some “enhancements” that didn’t exactly match the authorial intent of the original.

Ideal world, I’d love both, good access to a high quality original, and a top-tier remaster of a classic.

Fortunately ShadPS4 looks to be saving the day here, by giving us the ability to emulate the original with patches to fix the glaring issues. Still sucks if you’re sitting there on PlayStation though.

All that said, I don’t expect anyone to touch the original officially. From Soft have moved on, and Sony holds the publishing rights. If BluePoint isn’t interested, it’ll continue to be the elephant in the room.

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