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Fedop

Fedop@slrpnk.net
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This comment is decrying it’s parent, but it doesn’t say anything to refute the points made. Energy use, intellectual property theft, and non-consensual porn seem like pretty decent things to be worried about.

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I used SimulaVR pretty regularly for a while! I’ve moved and don’t have my VR headset set up anymore, but it was a good month of usage for programming, but the tech has probably developed since I last used it.

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I love Cube! But don’t forget about Cube 2: Hypercube, or the (admittedly weaker) prequel, Cube: Zero. https://en.m.wikipedia.org/wiki/Cube_(film_series)

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The author of this article has a little website where he reviews indie games, its been a good read, and just reeks of a passionate writer. https://buried-treasure.org/

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Oh, is it that time again? Time for warm tea, cozy blankets, and cowering from wolves in The Long Dark? This is the game that fully convinced me on the steam deck.

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Lazer guided seed bombs seems almost reasonable. And the impact creator tills the soil!

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Lorn’s Lure - This game absolutely enthralled me over the past 2 weeks. It’s a parkour/exploration game, one developer, and it’s just so well designed. Punches way over it’s price for $15.

The maps are these enormous sprawling runes of an ancient machine, and there so much to find and see in each level. Then after beating the game you can go back with all upgrades and there are so many new paths, new secrets. There’s this special feeling when a developer adds so much in just for their love of the game. Things that don’t unlock new content, don’t satisfy any goals, just more fun and interesting stuff to look at and play around in, if you want. Then you get to the last level and it’s such an emotional peak. It’s like the dev spent 7 chapters just teaching us, preparing the player for the final level, and then doesn’t hold anything back.

AND it relates to both Hatch and Kill the K.O.T.H., Hatch specifically could be a lesson in pacing, I recommend that as well for anyone interested.

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I feel like I’m ranting but I just want to talk about this game so much. The game is basically linear, but if you find a random hidden path you’re rewarded with a tiny bit of environmental storytelling. If you work your way off the main path, you find entire sections of jump challenges that have no purpose to the game. It’s like the game is saying “Look at this thing I built! Come jump around for a while!”

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