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DomeGuy

DomeGuy@lemmy.world
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Is it your intention to make melee attacks relatively less deadly? You gave a flat damage boost to both ranged and melee, but no corresponding boon to melee.

P2e is balanced around its action economy. Melee attacks are higher damage because PCs frequently need to spend an action to get into range.

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That looks neat! Is it using the ORC license or is there a seperate deal with pazio?

I see that it’s single-player, but it’d be neat if the crpg could have a (bolted on utter hack of a) “gm mode” that could serve as a self-hosted local-only VTT. I have kids, and neither enough room nor money for proper minis. :)

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Please feel free to. :)

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Focus Spells are “easier to use” spells that, relative to full slotted spells, should be easier to use. Since spell slots moved from “wait until the adventuring day is over” to “have a pause during exploration”, it seemed appropriate to move focus points from “have a pause during exploration” to something easier, meaning “during combat.”

Since it burns actions to do nothing but recover a single focus point, having it be as complex as casting a fireball (2-A) seemed excessive. So, 1-A is where I landed.

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Except that you can gain up to 3, and there is the champion “Desperate Focus” feat allowing them to recover during combat as a free action. (With caveats in PC2).

Can you think of an example 1-A or 2-A focus spell that would be horribly unbalanced if a character was able to just cast it every round? Compared to that same character’s alternatives with runed weapons, spell slots, scrolls, or wands?

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I think the best response is always “you don’t know that”. Sex and Gender are not the same thing, and adults should know by now that they can’t tell what’s in someone else’s pants by looking at their face.

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Thanks for the examples and feedback!

Yes, this is a very slight increase to character power, which is why its called “Spell Slot Heresy.” But since this is for a TTRPG and not a video game, any GM who lets this “remove all challenge” would probably pull the punches and let the PCs win anytime. Consider:

  • Fire Ray and Moonbeam are both 2A spells that do ~1d6 per level fire damage plus a little extra. At best they’re removing one target per round, and the monster core is full of creatures with “Immunitiy: Fire”. Not to mention both become 3A activities if they want to recover their focus point, meaning that cleric or druid doesn’t have a third action to sustain, move, raise a shield, or take cover.

  • Ki Strike is a status bonus to attack, which doesn’t stack with either Courageous Anthem or Bless. Meaning the net effect is that, for three actions, the monk can attack twice with +1d6 damage. Strong for a third action, maybe, but half that power comes from a core monk ability that is by itself only about on par with a fighter taking 2 attacks.

  • Hand of the Apprentice is honestly on par or behind damaging cantrips like Divine Lance or Ignite. “Spend 3 actions to make one melee strike at range” isn’t all that unbalanced, esp since that same wizard could have wands and scrolls of fireball.


While resource-management for the adventuring day SOUNDS like it’s worthwhile, the most common pattern in literally every game I’ve been a player for in any system is for the GM to say “you get all your stuff back”. Even in pathfinder there’s no real guard against the party deciding “we rest until we’re healed.” Pazio knew what they were doing when they designed P2E, and it wouldn’t be as good as it was if they had made resource management a real part of the combat-game balance. Since what matters is just the relative scale of PC power and the round-to-round action economy, simplifying or removing resource management is something that Pathfinder is very well adapted to.

If you and your players (or GM) really want a resource management minigame, I’d suggest house-ruling in the opposite direction and make HP and spell slot recovery harder than they are in Pathfinder 2e. But that’s an entirely separate discussion.

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Not quite. 10 minutes to recover 1 point, without some wording form the non-remaster version that could be mis-read as “you can only get one point back, ever.”

Requirements You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points.

In the remaster, the requirement was changed to just:

Requirements You have a focus pool

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Based on the sorc getting a flat boost in PC2 I think someone at pazio shares your critique.

Would the boost perhaps make more sense as a wizard class boost or arcane theory?

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Male or female = sex = what’s in their pants.

Man or woman = gender = how they express and identify.

While I recognize that some may use these terms differently, I find that having a strict sex/gender seperation for them in my personal use helps greatly in keeping the concepts distinct and having empathy for those whose gender is not sex-conformant.

That it also leads to a pithy rebuttal to “what is a woman” bigotry is just a nice side effect. Apologies if my usage was not immediately apparent.

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