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Cyzor@feddit.de
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From an architectural design standpoint, the PS3 is kind of fascinating. It’s impressive how good many of its games still look today.

Rodrigo Copetti:

As you can imagine, while the multi-core design of Cell accelerates emerging techniques such as procedural generation, none of these designs are particularly simple to implement, especially considering game studios prefer codebases that can be shared across different platforms. […]

It appears that even with a supercomputer chip, Sony still had to fetch a GPU to finalise the PlayStation 3. This makes you wonder if IBM/Sony/Toshiba hit a wall while trying to scale Cell further, so Sony had no option but to get help from a graphics company.

https://www.copetti.org/writings/consoles/playstation-3/

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If anyone hasn’t seen them, software engineer CryoByte33 delves into such performance issues and provides some utilities to help mitigate them:

https://www.youtube.com/watch?v=C9EjXYZUqUs

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All these federated services suffer from similar well-publicized problems, but Calckey appears to offer one of the nicer user interface schemes so far. Though unrelated, maybe the rebrand can help build mindshare for Firefox.

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