Blemgo
Based on what I heard it was mainly cost vs benefit. It was mainly an expensive gimmick, as not only you had to buy more expensive equipment that had its limitations (expensive glasses that had to synchronise with the TV or very narrow fields of 3D), but also had to have channels with 3D (which might’ve cost extra) or more expensive media that was capable of delivering 3D.
While streaming could have been a contributing factor, due to it killing traditional TV channels and basically DVD sales, it seems that overall 3D cinema declined very fast as well. This is probably because how expensive it was for both cinemas and production companies, and production companies often resorted to cheaper alternatives rather than equipment that would actually film in 3D, leading to a much less satisfying effect. So as the 3D effects got shallower, the whole gimmick in theaters died, and probably the whole 3D fad.
I never got into Clue myself, though I blame Clue DVD for that. The premade cases led to a limited replay ability, sure, but due to these cases involving background narratives made you feel like a detective as you piece together alibis through story snippets.
It’s a shame they aren’t producing it anymore for quite some time now.
What I experienced is that Snaps/Flatpaks that contain X11 apps will behave very oddly in a Wayland sessions, at least with NVidia GPUs.
Using distros that still use X11, like Linux Mint, seems to help a lot.
One thing I will commend Snaps/Flatpak for however is bundling dependencies, especially deprecated ones. I spent DAYS trying to install an older version of .NET framework that’s no longer supported to get a game (Vintage Story), but to no avail. With the appropriate Snap/Flatpak it worked first try, well, once I found the distro that doesn’t have the X11 problem that was previously stated.
What makes it worse is that, as far as I know, the players trying it actually like the gameplay, but found the game itself to still be dull. The entire gameplay apparently was made solely on market analysis, with very little individual development taking place.
I think this highlights an interesting phenomenon also seen in “The most wanted song” and “the most unwanted song”, two songs made by scientific research of people’s preferences of music, where “the most wanted song” sounds nice, but is rather bland whereas “the most unwanted song” sticks out much more, a trainwreck you can’t look away from, and is a good song in the same way “The Room” is a good movie.
It seems it’s the flaws, the impurities, are what make games more interesting, more fun.
Alternatively you can also use aluminium. Snails have a natural allergy to aluminium due to a reaction happening between the metal and their slime. Therefore they will avoid aluminium at all cost.
Or at least be sort of a monthly tax, in order to fund it. Generally however, I agree, especially since those who get caught not paying for those tickets after often those who can’t afford it, thus ending in a spiral that ultimately puts them in jail, thus costing the taxpayer more money. At least this is the case in Germany.
He actually considered abandoning the projects multiple times, mainly by hoping for a sign of God. However considering that none of his customers ever questioned the behemoth of a vehicle under a tarp and nobody told authorities about his strange behaviour, he saw it as God giving him the OK, as in his eyes, God would’ve acted upon his risky maneuvers to get caught.
Dude really tried his best to convince himself to stop, yet Lady Luck seemed to have wanted otherwise.
It’s also a miracle that he didn’t hurt a single soul, other than himself.