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BillSchofield

BillSchofield@lemmy.world
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Thanks for the feedback!

My intent was to bring spell damage (especially cantrips) in line with melee attacks. These are the reasons that I feel that melee attacks are more effective than spells at low levels:

  • They cost one action vs two
  • They get Strength damage bonus
  • Assurance with Athletics lets them circumvent MAP and trip is so effective
  • There are many class feats that discount or eliminate the cost of a stride when you also attack.

My alternative was to nerf Electric Arc because other cantrips pale in comparison, but that didn’t feel like it would give players more options.

My own biggest critique of these house rules is that they make Clerics even better and they sure don’t need the help.

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Local vcs let’s you decouple saving progress (commit) from publishing your change (push).

This is a huge improvement over exclusive locks (old visual source safe) and shared server (like perforce).

There are many other improvements, but that is the one that had the most impact on my daily workflow.

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