The real naming fail is calling the class “GameManager”, still my number one pet peeve. With a class name as vague as that you would have to add tons of information into the variable name. (Also the class name begs for unorganized code. I mean name one function or variable that you could not justify putting into the “GameManager” class. After all if it’s managing the game it could justifiably perform any process in the game and access any state in it.)
Once you put the first bool into a class with a name like AccessibilitySettings, calling it something like HighContrast is completely sufficient.
Deobfuscated code
This is something that can easily get refactored, because the purpose of alia the variables is right there in the name. This is way better that spending three days to try to figure out what the purpose of var1 is.
Noone yet?
gestures at butterfly this code
Is this self-documenting code?
I genuinely believe something like this is what some of my professors wanted me to submit back in school. I once got a couple points off a project for not having a clarifying comment on every single line of code. I got points off once for not comment-clarifying a fucking iterator variable. I wish I could see what they would have said if I turned in something like this. I have a weird feeling that this file would have received full marks.
Did you have my professor for intro to C? This guy was well known for failing people for plagiarism on projects where the task was basically “hello world”. And he disallowed using if/else for the first month of class.
Reminds me of an early Uni project where we had to operate on data in an array of 5 elements, but because “I didn’t teach it to everyone yet” we couldn’t use loops. It was going to be a tedious amount of copy-paste.
I think I got around it by making a function called “not_loop” that applied a functor argument to each element of the array in serial. Professor forgot to ban that.