Of all the things they could have programmed they picked friggin Pokemon? JFC.
Genuinely, growing up playing Minecraft and learning redstone is what led to me becoming a computer engineer.
I must come under the Venn diagram section for people who learned logic gates from a fairly early age, but would rather stab themself in the eye than spend many hours building anything out of them.
Yeah, I can see how they’re neat and I can get some enjoyment out of reinventing the wheels that our modern structures sit on top of, but most of the time, you’ll just do the same thing as before, but this time rather than 32 NAND gates, you’ll need 128. That gets old pretty quickly…
Dont they call this being Turing complete, where the game itself is capable of doing the math to make itself
Turing-complete means it’s capable of expressing any possible program, although it only looks at the pure logic, it doesn’t look at timing constraints or resource constraints.
So, the redstone simulation would definitely be too slow to create an actually playable version of Minecraft, and there’s almost certainly other simulation limits you would hit, like e.g. the redstone not fitting into the area the game actually computes, but in principle, you could express all the same logic.
Honestly, I have a problem with a lot of modern redstone builds - a lot of them are 90% command blocks, with a bit of redstone thrown in, which just turns it into scripting instead of engineering.
That’s why I was unimpressed with Space Engineers programming blocks. They’re nothing more than blocks that execute actual C code you have to write into it; but it’s limited in functions you actually have use of.
It’s not something a non-programmer can use, as they initially lead people to believe prior to releasing the update.
Is Space Engineers any good? I picked it up and played around with it a little, but that was yeeaaarrs ago now.
My last played was… 7 years ago. Fuck me.