253 points

Reliable, low maitenance, with good infastructure. 80 sounds like a solid number when not including game devs and support staff.

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171 points

80 world-class engineers sounds like more than enough people. It’s not like Valve struggle to acquire talent and are thus forced to have teams and teams of juniors who are masters at building tech debt.

Valve will likely be hiring and retaining the kinds of engineers who love a good refactor and appreciate the time and space to do that rather than some product manager pressuring for the next shiny shit they wanted yesterday.

And Steam is their money printing machine that keeps them free to do whatever they want. It’s no surprise their team have stayed invested in continuing to build out the best gaming platform of all time.

80 talented, passionate, and healthily paid engineers > 800 junior, sleep deprived, and struggling to buy groceries “coders”.

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47 points

For serious. I wish they hired remote.

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44 points
*

This likely management 101 in action

Amazing what happens if you treat people right and let them do their job

Instead we got too much management constantly causing churn

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2 points

“I have 8 different bosses. That means when I make a mistake, I have 8 different people coming by to tell me about it.”

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2 points

From a comment below, Valve as a whole supposedly has around 350, of which around 80 work on Steam.

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7 points

Love to refactor, the more I watch the Mesa graphics drivers and the employees valve hired that work on it the more I believe it

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-9 points
*

Or they hire contractors without any job security

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5 points

without any job security

That’s USA. They don’t belive in job security.

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-40 points

Also explains why Steam is still a 32-bit binary and didn’t get ARM port on any platform.

I think the point is that with this kind of upkeep costs it’s hard to argue that Steam sales cut is fair, especially given near-monopoly in PC gaming space.

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50 points

At this point, their cut is just about mathematically fair, given how little value customers get from buying games most other places and how much value they get from Steam. Then that money got funneled back into decoupling PC gaming from Microsoft and making probably the only mass produced handheld gaming system that’s open enough to let you opt out of their ecosystem. I’d be really curious as to how many games on Steam even have ARM builds, because I’ll bet it’s a very low number, and that would likely make the juice not worth the squeeze.

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-36 points

Their cut is mathematically fair but the inputs for this formula are mostly pain tolerance levels of consumers and producers. I meant fair for having a monopoly. Either you’re a utility or need to be broken up so that actual competition can take place.

Steam Deck and Proton killed Linux gaming because nobody bothers to do native ports. While I don’t agree with that approach it kinda works but it’s not that Valve does this because they like Linux. They’re scared of losing their monopoly in case Windows changes too much.

There are ARM native games on Mac (Disco Elysium for example) and Steam has no issues with them. Not having ARM client though means that you’re running a dynamically recompiling web browser through a translation layer resulting in terrible performance.

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38 points
*

it’s hard to argue that Steam sales cut is fair

It’s actually pretty easy to argue it’s fair once you look at everything. Steam offers a shit ton of resources for that 30%, including hosting, distribution, patching, workshop, etc. And that’s not even getting into the fact that the dev can get all of that AND get steam keys that they can distribute themselves (meaning valve doesn’t get a cut of that) that still utilizes the same infra.

I wish I could find it, but I recently saw a video of Thor (@piratesoftware, does his own game dev and used to work for Blizzard) talking about this and going into even more detail than I can remember at the moment.

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-17 points

The cut would be less if competition was possible. I will bet my arm, first child and souls on this.

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-27 points

They make billions in profit, fuck off with it being fair.

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-28 points
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As an Indie dev, a 30% cut of profit could be the death of my one man studio (if I ever get around to actually starting it)

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22 points
*

After that well-informed take, listen to an actual indie developer talk about why the 30% is worth it: https://www.youtube.com/watch?v=gwoAmifo9r0 (it’s a separate but similar lawsuit by a “waaahmbulance-chaser” law firm in the UK)

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7 points

Damn dude that link fuckin DESTROYS every braindead “b-b-but STEAMS MONOPOLY!!!” arguement I’ve seen uttered by idiots who want to bring late stage capitalism to the PC marketplace just so they can pretend they stood up to a company

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-18 points

Yes, developers are also victims of this monopoly. It’s obviously better (“worth it”) to pay 30% for visibility on the biggest marketplace.

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4 points
*

Found Machkovetch’s Rosen’s Lemmy account

;)

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0 points

I’ve been reading Ars Technica for over 20 years now but that’s because I like their points, not because I write for them xd

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126 points

Who the fuck cares what’s with this constant desire to try and shit on steam

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99 points

Because they tried competing and it didn’t work because they kept offering an inferior product, so they’re trying to weasel Steam out of the market

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46 points

As for as storefronts go, which is what’s being talked about here, they are competing and winning. With a fraction of the employees other companies employ for storefront work. Origin (Rest Unpeacefully) and Uplay never stood a chance and epic has had plenty of time to market saturate. The company not being publicly traded doesn’t prevent competition, it prevents investor interests like quashing competition.

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41 points

They meant the other companies tried competing and failed so they’re pushing these anti-valve lawsuits and articles.

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44 points

Shit on? This is some baller ass shit – What is the rev per employee a billion dollars!!!

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35 points
*

They’ve touted before that they may be the most profitable company per employee on earth. They make a few billion in profit per year with a payroll of a few hundred employees.

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8 points

Must be – I can’t think of anyone else that could come close unless you count Berkshire Hathaway or something

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10 points
*

I don’t know, there’s plenty of anti-Valve rhetoric on Lemmy. Plenty of people try to spin it as Valve having a low employee count because they have a lot of contractors. One guy was making a point that Valve employee count is much lower because they buy in AMD GPUs for the Steam Deck… As if Valve should buy chip manufacturing plants and design and manufacture their own GPUs.

Even here somewhere below (or maybe up later) in this thread someone said

Also, a company can pretend to have 10 employees if it instead hires 1000 contractors to do the actual work.

Which is an argument, if you can prove Valve is buying in 10 times the amount of contractors as they have employees for positions that should go to full-time employees. But I very much doubt such information exists.

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36 points

How is this even shitting on them? It’s impressive af

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19 points

Just more seems to be a lot of posts on this topic and they are filled with anti steam crap

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18 points

The way the headline is phrased suggests a disapproving tone.

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4 points

How so? It’s about as neutral as can be.

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0 points

Explain.

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35 points

I definitely didn’t interpret this as shitting on Steam. In fact, the opposite.

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121 points

These numbers keep getting smaller with every headline. Tomorrow it says that Steam runs off of Gabens private NAS.

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63 points

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46 points

Because other articles cite about 350 (heh, inb4 three-fiddy) for the whole of Valve. This is just Steam.

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13 points

Gaben isn’t actually one person. Gaben is a conglomerate.

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11 points

Gaben is a state of mind

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1 point

It’s the level beyond zen.

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3 points

Is it like Negan from The Walking Dead? They’re all Gaben.

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96 points

Failure of larger companies to make a competitive alternative to steam is not anticompetitive behavior on the part of Valve

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50 points

Seems like a good example of how running a company for the shareholders doesn’t produce a a better product after all.

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19 points

Precisely what the share holders don’t want people to know. They worship money and what the public to think more money = more good. If people realize these investor backed products are generally not anything better than someone can make in their garage they’ll stop buying overpriced junk. So here we are about to see how the sausage gets made.

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5 points

shareholders … worship money

Well, that literally is the only reason to become a shareholder, right?

I mean, technically you’re participating in the management of the company and can influence decisions such as environmental benefits, but it feels like that only happens when there’s secondary benefits that also improve profit.

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13 points

Product becomes the byproduct. Dividends and massive returns are the #1 priority.

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4 points

B-b-b-bingo

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21 points

The case seems like such a reach. At worst it’s an effective monopoly for devs, not consumers. Devs have a really hard time selling elsewhere.

That said, I love Steam and think it’s genuinely one of the best companies out there. And whilst it’s not great that they’re so big, they aren’t that big due to anti-competitive behaviour. It’s quite the opposite. You can add non-Steam games to your library and use Steam features. The fucking Steam deck isn’t locked down, and you can install non-Steam games. Just because Uplay wants to log me out every time I reboot doesn’t mean Steam should be sued.

There are so many other companies more deserving of the lawsuit

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2 points

Nintendo for example

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1 point

Had me in the first half ngl

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7 points
*

Yeah who TF are their lawyers? Anticompetitive behavior is just that—there have o be actions taken, at least in the United States. And Steam doesn’t have exclusivity agreements so IDK what they’re gonna argue.

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8 points

The closest thing they can argue to any kind of “exclusivity” is that the free steam keys developers can generate for their games may not be resold for a lower amount than the game can be purchased for on steam outright. That says nothing about other means of distributing the game outside of steam, and nothing about alternative platforms the devs might want to use. It’s a tiny and far away straw to grasp at.

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2 points

TF2 lawyers, it would seem.
Their legal Offense has evidently been workgrouped by Scout, Soldier and Pyro, judging by this particular legal argument. To think the Mercenaries would turn on their creator… Well, they’re mercenaries!

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88 points

But Infinite growth!! How do you affirm the ability for a new CEO to make tough decisions without going on insane hiring sprees to show growth, and then firing those same people to cut corners and also show growth!? The economy needs blood!

Oh wait, they’re not publically traded? I thought only corner shops were allowed to stay off the market.

Okay, end savage stock market mockery.

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-12 points

There’s also such a thing as a blue chip stock.

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21 points

That’s just a name we give to “a share of a well-known, profitable, and established company with a history of success”. I.e. “companies that experience constant and consistent growth”. That’s literally what OP is criticizing. They do the same things. Microsoft is a blue chip. You think they don’t have layoffs to appease shareholders? Google? Apple?

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-8 points

More along the lines of a Coca Cola.

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