Bow enchant is projecting.

4 points

The only time I don’t go warden is when I have the barren land challenge enabled.

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3 points

Warden. She’s a buckets of fun

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2 points

I only go sniper if I get a crossbow and/or a ring of sharpshooting, but that’s just me.

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10 points

I bet I get one of those about 30 turns after I select warden.

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6 points

As is tradition

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8 points
*

Ring of Sharpshooting isn’t required and doesn’t actually synergize with the Shared Upgrades talent because it doesn’t increase the level of the thrown weapon; it only increases the damage and durability.

To play sniper, all you need to do is dump upgrades into a single thrown weapon. Shuriken is ideal because it doesn’t spend a turn to throw when you spot an enemy while moving.

Here’s how it works:

  1. You spot an enemy while on the move.
  2. Throw +8 shuriken at them (instant)
  3. Use Sniper ability with an unaugmented bow (instant)
  4. Use normal bow attack if they are still alive.
  5. Enemy now gets their first attack.

If they were a ranged enemy, now they get their first attack, but they’re dead because they’re squishy. Shuriken is the best because you can kill ranged enemies before they even know what’s happening.

If you augment your bow for damage, it’s unlikely they survive step 3, but now even your normal attacks are slow. You risk getting jumped on my rippers and such. With good enchantment, a speed augmented bow is amazing. With a high level thrown weapon, your 3 quick arrow hits will deal upwards of 30 damage each.

A +8 to +10 thrown weapon is usually sufficient, and you can use the rest for armor, wands, and rings. The Troll blacksmith helps a lot with reforging thrown weapons, so don’t use the second or third shuriken or whatever.

Other choices for the thrown weapon:

  1. Boomerang. It comes back! Fun with a damage augmented bow because during the two turns the sniper shot takes, the boomerang comes back.
  2. Tomahawk. Massive bleed damage.
  3. Force Cube is AOE, but it still has to actually hit your primary target.
  4. Literally any other. You just need it to be upgraded to trigger Shared Upgrades. It’s fun to experiment with them.

Make liquid metal from other thrown weapons to then make Telekinesis to get your upgraded thrown weapon unstuck from bosses, or to pick it up in a pinch from across the room.

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2 points

That’s a really good point – I haven’t tried the thrown weapon way yet. Thanks for the suggestions!

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2 points

Shared Upgrades is the reason to play Sniper. Otherwise it’s just kinda meh. It’s tons of fun! Definitely give it a try.

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1 point

Force cube does not need to hit your primary target, for example you can end your run by throwing a +15 force cube right next to you.

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3 points
*

I meant for the sniper shot to work, not to damage things, but I was wrong about that. I learned this yesterday. In fact, if the cube hits your primary target, the sniper shot will not hit them. It applies the AOE damage in a certain order, and then the sniper shot targets the last enemy that was damaged.

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1 point

It’s simple

Sniper requirements - haste or sharpshooting (or both) rings are a must! If you lack them then sniper must have furor combined with strong armor can help to stand firmly for continuous hits w/o breaks

Warden requirements are easier. You don’t need any requirement - it offers much more freedom to play anyhow you want.

Best part of Warden is that youcan complete game with even any +3 armor. Don’t need to spend a singleSOU on armor - IF you have rotberry seed from old wandmaner quest which you can use as seed to grow grass for barkskin armor, or regrowth wand!

This allows you to have maximum SOUs to spend on other items

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1 point

I have a hard time going Warden unless I’ve got a Wand of Regrowth or a Blooming Enchantment. I can’t quite seem to make enough grass just off of walking. Without something to generate additional grass, Sniper has a greater number of viable options.

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