Hello,
I have started learning Rust. I have only made a fibonaci series program so far but I would make more complex program as I progress in learning Rust :D
My first non-trivial program in Rust was a Markov chain. Right now I’m trying to build a REST API with Actix and a Mongo database. So far it has been an interesting experience.
I had a pretty good time rewriting various coreutils in Rust. I liked it because the difficulty of doing so ranges from something as easy as the true
command, where you simply exit with a success status, to more challenging stuff like writing a basic shell.
Granted, it’s not that complicated to write CLIs with simple inputs and outputs, so maybe it’s not valuable for others but it certainly helped me understand Rust better than before.
make a game engine
/s
When I’m curious about a language, I usually first build some implementation of a perceptron or basic neural network, as well as a (usually very bad) text editor.
I feel like once I have those behind me, I’ve got some fundamentals and can dive deeper into what makes the specific language actually special :)
perhaps a simple turn based card game with the ability to add custom cards
Single player blackjack against the dealer is a good choice.
The basic rules of the game are easy to implement so the payoff is quick and you can extend it later with additional complexity if you like.
- Aces as 1 or 11
- splitting doubles
- Betting
- Random card, single deck, multiple decks etc
- Dealer logic as AI
- Player AI with card counting