Day 21: Keypad Conundrum

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FAQ

2 points

Rust

For me this was the hardest puzzle so far this year. First I did a bunch of things that turned out not to work properly. For example I tried to solve it with a greedy algorithm that always moved horizontally first then vertically, but that ignores the gaps that need to be avoided (what a sneaky requirement) and also somehow doesn’t guarantee the shortest sequence.

After reaching part 2 it became clear that a recursive function (with memoization) is needed again, and of course in the end it turned out a lot simpler than what I had cooked up before (you don’t want to see that). Now even part 2 takes just 1.6ms.

Solution
use euclid::{default::*, point2, vec2};
use rustc_hash::FxHashMap;
use std::iter;

type Move = Option<Vector2D<i32>>;

const KEYPAD_GAP: Point2D<i32> = point2(0, 3);
const DPAD_GAP: Point2D<i32> = point2(0, 0);

fn keypad_pos(n: u8) -> Point2D<i32> {
    match n {
        b'7' => point2(0, 0),
        b'8' => point2(1, 0),
        b'9' => point2(2, 0),
        b'4' => point2(0, 1),
        b'5' => point2(1, 1),
        b'6' => point2(2, 1),
        b'1' => point2(0, 2),
        b'2' => point2(1, 2),
        b'3' => point2(2, 2),
        b'0' => point2(1, 3),
        b'A' => point2(2, 3),
        other => panic!("Invalid keypad symbol {other}"),
    }
}

// `None` is used for A
fn dpad_pos(d: Move) -> Point2D<i32> {
    match d {
        Some(Vector2D { x: 0, y: -1, .. }) => point2(1, 0),
        None => point2(2, 0),
        Some(Vector2D { x: -1, y: 0, .. }) => point2(0, 1),
        Some(Vector2D { x: 0, y: 1, .. }) => point2(1, 1),
        Some(Vector2D { x: 1, y: 0, .. }) => point2(2, 1),
        other => panic!("Invalid dpad symbol {other:?}"),
    }
}

fn moves_for_diff(diff: Vector2D<i32>, pos: Point2D<i32>, gap: Point2D<i32>) -> Vec<Vec<Move>> {
    let horizontal = iter::repeat_n(
        Some(vec2(diff.x.signum(), 0)),
        diff.x.unsigned_abs() as usize,
    );
    let vertical = iter::repeat_n(
        Some(vec2(0, diff.y.signum())),
        diff.y.unsigned_abs() as usize,
    );
    if pos + vec2(diff.x, 0) == gap {
        // Must not move horizontal first, or we hit the gap
        vec![vertical.chain(horizontal).chain(iter::once(None)).collect()]
    } else if pos + vec2(0, diff.y) == gap {
        vec![horizontal.chain(vertical).chain(iter::once(None)).collect()]
    } else {
        // Try both horizontal first and vertical first
        vec![
            horizontal
                .clone()
                .chain(vertical.clone())
                .chain(iter::once(None))
                .collect(),
            vertical.chain(horizontal).chain(iter::once(None)).collect(),
        ]
    }
}

fn dpad_sequence_len(
    start: Move,
    end: Move,
    rounds: u32,
    cache: &mut FxHashMap<(Move, Move, u32), u64>,
) -> u64 {
    if rounds == 0 {
        return 1;
    }
    if let Some(len) = cache.get(&(start, end, rounds)) {
        return *len;
    }
    let start_pos = dpad_pos(start);
    let end_pos = dpad_pos(end);
    let diff = end_pos - start_pos;
    let possible_paths = moves_for_diff(diff, start_pos, DPAD_GAP);
    let shortest_sequence = possible_paths
        .iter()
        .map(|moves| {
            moves
                .iter()
                .fold((0, None), |(cost, prev), &m| {
                    (cost + dpad_sequence_len(prev, m, rounds - 1, cache), m)
                })
                .0
        })
        .min()
        .unwrap();
    cache.insert((start, end, rounds), shortest_sequence);
    shortest_sequence
}

fn keypad_sequence_len(start: u8, end: u8, rounds: u32) -> u64 {
    let start_pos = keypad_pos(start);
    let end_pos = keypad_pos(end);
    let diff = end_pos - start_pos;
    let possible_paths = moves_for_diff(diff, start_pos, KEYPAD_GAP);
    let mut cache = FxHashMap::default();
    possible_paths
        .iter()
        .map(|moves| {
            moves
                .iter()
                .fold((0, None), |(cost, prev), &m| {
                    (cost + dpad_sequence_len(prev, m, rounds, &mut cache), m)
                })
                .0
        })
        .min()
        .unwrap()
}

fn solve(input: &str, rounds: u32) -> u64 {
    let mut sum: u64 = 0;
    for l in input.lines() {
        let mut prev = b'A';
        let mut len = 0;
        for b in l.bytes() {
            len += keypad_sequence_len(prev, b, rounds);
            prev = b;
        }
        let code_n: u64 = l.strip_suffix('A').unwrap().parse().unwrap();
        sum += code_n * len;
    }
    sum
}

fn part1(input: String) {
    println!("{}", solve(&input, 2));
}

fn part2(input: String) {
    println!("{}", solve(&input, 25));
}

util::aoc_main!();

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2 points
*

Dart

The secret ingredient is a big cache.

import 'dart:math';
import 'package:collection/collection.dart';
import 'package:more/more.dart';

Map<String, Point<num>> mapper(List<String> list) => {
      for (var r in list.indexed())
        for (var c in r.value.split('').indexed())
          c.value: Point<num>(c.index, r.index)
    };
var dirMap = mapper(['_^A', '<v>']);
var numMap = mapper(['789', '456', '123', '_0A']);

var lenCache = <(String, int), int>{};
int len(String code, int level, isNum) =>
    lenCache.putIfAbsent((code, level), () => _len(code, level, isNum));
int n(p, isNum, level) => len(getMoves(p[0], p[1], isNum), level - 1, false);
int _len(String code, int level, isNum) => (level == 0)
    ? code.length
    : 'A$code'.split('').window(2).map((p) => n(p, isNum, level)).sum;

String getMoves(String f, String t, bool isNum) {
  var map = isNum ? numMap : dirMap;
  var (from, to) = (map[f]!, map[t]!);
  var mv = to - from;
  var s = <String>{};
  var x = ''.padRight(mv.x.abs() as int, mv.x.sign == 1 ? '>' : '<');
  var y = ''.padRight(mv.y.abs() as int, mv.y.sign == 1 ? 'v' : '^');
  // avoid '_', dislike '<'
  if (Point(from.x, to.y) != map['_']!) s.add('$y${x}A');
  if (Point(to.x, from.y) != map['_']!) s.add('$x${y}A');
  return (s.length < 2 || mv.x > 0) ? s.first : s.last;
}

int solve(String code, int level) =>
    len(code, level + 1, true) * int.parse(code.skipLast(1));

part1(List<String> lines) => lines.map((e) => solve(e, 2)).sum;
part2(List<String> lines) => lines.map((e) => solve(e, 25)).sum;

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3 points
*

Haskell

I get the feeling this solution is more complicated than necessary, which means I probably haven’t understood the problem properly. Anyway, dynamic programming saves the day again!

import Control.Monad
import Data.List
import Data.Map (Map)
import Data.Map qualified as Map

type Pos = (Int, Int)

makeKeypad :: [[Char]] -> Map Char Pos
makeKeypad rows = Map.fromList [(c, (i, j)) | (i, r) <- zip [0 ..] rows, (j, c) <- zip [0 ..] r, c /= '_']

numericKeypad = makeKeypad ["789", "456", "123", "_0A"]

directionalKeypad = makeKeypad ["_^A", "<v>"]

movesToButton :: Map Char Pos -> Pos -> Pos -> [[Char]]
movesToButton keypad (i1, j1) (i2, j2) =
  let di = i2 - i1
      dj = j2 - j1
      v = replicate (abs di) $ if di > 0 then 'v' else '^'
      h = replicate (abs dj) $ if dj > 0 then '>' else '<'
      hv = guard ((i1, j2) `elem` keypad) >> return (h ++ v)
      vh = guard ((i2, j1) `elem` keypad) >> return (v ++ h)
   in (++ ['A']) <$> nub (hv ++ vh)

indirectLength :: Int -> [Char] -> Int
indirectLength levels = (minimum . map (go levels)) . inputMoves numericKeypad
  where
    mapInput keypad f = (zipWith f <*> drop 1) . map (keypad Map.!) . ('A' :)
    inputMoves keypad = fmap concat . sequence . mapInput keypad (movesToButton keypad)
    go 0 = length
    go l = sum . mapInput directionalKeypad (\p1 p2 -> lengths Map.! (l, p1, p2))
    lengths =
      let ps = Map.elems directionalKeypad
       in Map.fromList [((l, p1, p2), bestLength l p1 p2) | l <- [1 .. levels], p1 <- ps, p2 <- ps]
    bestLength l p1 p2 =
      minimum . map (go (l - 1)) $ movesToButton directionalKeypad p1 p2

complexity :: Int -> String -> Int
complexity bots code = indirectLength bots code * read (init code)

main = do
  input <- lines <$> readFile "input21"
  mapM_ (print . sum . flip map input . complexity) [2, 25]
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