Day 21: Keypad Conundrum
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FAQ
- What is this?: Here is a post with a large amount of details: https://programming.dev/post/6637268
- Where do I participate?: https://adventofcode.com/
- Is there a leaderboard for the community?: We have a programming.dev leaderboard with the info on how to join in this post: https://programming.dev/post/6631465
Rust
For me this was the hardest puzzle so far this year. First I did a bunch of things that turned out not to work properly. For example I tried to solve it with a greedy algorithm that always moved horizontally first then vertically, but that ignores the gaps that need to be avoided (what a sneaky requirement) and also somehow doesn’t guarantee the shortest sequence.
After reaching part 2 it became clear that a recursive function (with memoization) is needed again, and of course in the end it turned out a lot simpler than what I had cooked up before (you don’t want to see that). Now even part 2 takes just 1.6ms.
Solution
use euclid::{default::*, point2, vec2};
use rustc_hash::FxHashMap;
use std::iter;
type Move = Option<Vector2D<i32>>;
const KEYPAD_GAP: Point2D<i32> = point2(0, 3);
const DPAD_GAP: Point2D<i32> = point2(0, 0);
fn keypad_pos(n: u8) -> Point2D<i32> {
match n {
b'7' => point2(0, 0),
b'8' => point2(1, 0),
b'9' => point2(2, 0),
b'4' => point2(0, 1),
b'5' => point2(1, 1),
b'6' => point2(2, 1),
b'1' => point2(0, 2),
b'2' => point2(1, 2),
b'3' => point2(2, 2),
b'0' => point2(1, 3),
b'A' => point2(2, 3),
other => panic!("Invalid keypad symbol {other}"),
}
}
// `None` is used for A
fn dpad_pos(d: Move) -> Point2D<i32> {
match d {
Some(Vector2D { x: 0, y: -1, .. }) => point2(1, 0),
None => point2(2, 0),
Some(Vector2D { x: -1, y: 0, .. }) => point2(0, 1),
Some(Vector2D { x: 0, y: 1, .. }) => point2(1, 1),
Some(Vector2D { x: 1, y: 0, .. }) => point2(2, 1),
other => panic!("Invalid dpad symbol {other:?}"),
}
}
fn moves_for_diff(diff: Vector2D<i32>, pos: Point2D<i32>, gap: Point2D<i32>) -> Vec<Vec<Move>> {
let horizontal = iter::repeat_n(
Some(vec2(diff.x.signum(), 0)),
diff.x.unsigned_abs() as usize,
);
let vertical = iter::repeat_n(
Some(vec2(0, diff.y.signum())),
diff.y.unsigned_abs() as usize,
);
if pos + vec2(diff.x, 0) == gap {
// Must not move horizontal first, or we hit the gap
vec![vertical.chain(horizontal).chain(iter::once(None)).collect()]
} else if pos + vec2(0, diff.y) == gap {
vec![horizontal.chain(vertical).chain(iter::once(None)).collect()]
} else {
// Try both horizontal first and vertical first
vec![
horizontal
.clone()
.chain(vertical.clone())
.chain(iter::once(None))
.collect(),
vertical.chain(horizontal).chain(iter::once(None)).collect(),
]
}
}
fn dpad_sequence_len(
start: Move,
end: Move,
rounds: u32,
cache: &mut FxHashMap<(Move, Move, u32), u64>,
) -> u64 {
if rounds == 0 {
return 1;
}
if let Some(len) = cache.get(&(start, end, rounds)) {
return *len;
}
let start_pos = dpad_pos(start);
let end_pos = dpad_pos(end);
let diff = end_pos - start_pos;
let possible_paths = moves_for_diff(diff, start_pos, DPAD_GAP);
let shortest_sequence = possible_paths
.iter()
.map(|moves| {
moves
.iter()
.fold((0, None), |(cost, prev), &m| {
(cost + dpad_sequence_len(prev, m, rounds - 1, cache), m)
})
.0
})
.min()
.unwrap();
cache.insert((start, end, rounds), shortest_sequence);
shortest_sequence
}
fn keypad_sequence_len(start: u8, end: u8, rounds: u32) -> u64 {
let start_pos = keypad_pos(start);
let end_pos = keypad_pos(end);
let diff = end_pos - start_pos;
let possible_paths = moves_for_diff(diff, start_pos, KEYPAD_GAP);
let mut cache = FxHashMap::default();
possible_paths
.iter()
.map(|moves| {
moves
.iter()
.fold((0, None), |(cost, prev), &m| {
(cost + dpad_sequence_len(prev, m, rounds, &mut cache), m)
})
.0
})
.min()
.unwrap()
}
fn solve(input: &str, rounds: u32) -> u64 {
let mut sum: u64 = 0;
for l in input.lines() {
let mut prev = b'A';
let mut len = 0;
for b in l.bytes() {
len += keypad_sequence_len(prev, b, rounds);
prev = b;
}
let code_n: u64 = l.strip_suffix('A').unwrap().parse().unwrap();
sum += code_n * len;
}
sum
}
fn part1(input: String) {
println!("{}", solve(&input, 2));
}
fn part2(input: String) {
println!("{}", solve(&input, 25));
}
util::aoc_main!();
Also on github
Dart
The secret ingredient is a big cache.
import 'dart:math';
import 'package:collection/collection.dart';
import 'package:more/more.dart';
Map<String, Point<num>> mapper(List<String> list) => {
for (var r in list.indexed())
for (var c in r.value.split('').indexed())
c.value: Point<num>(c.index, r.index)
};
var dirMap = mapper(['_^A', '<v>']);
var numMap = mapper(['789', '456', '123', '_0A']);
var lenCache = <(String, int), int>{};
int len(String code, int level, isNum) =>
lenCache.putIfAbsent((code, level), () => _len(code, level, isNum));
int n(p, isNum, level) => len(getMoves(p[0], p[1], isNum), level - 1, false);
int _len(String code, int level, isNum) => (level == 0)
? code.length
: 'A$code'.split('').window(2).map((p) => n(p, isNum, level)).sum;
String getMoves(String f, String t, bool isNum) {
var map = isNum ? numMap : dirMap;
var (from, to) = (map[f]!, map[t]!);
var mv = to - from;
var s = <String>{};
var x = ''.padRight(mv.x.abs() as int, mv.x.sign == 1 ? '>' : '<');
var y = ''.padRight(mv.y.abs() as int, mv.y.sign == 1 ? 'v' : '^');
// avoid '_', dislike '<'
if (Point(from.x, to.y) != map['_']!) s.add('$y${x}A');
if (Point(to.x, from.y) != map['_']!) s.add('$x${y}A');
return (s.length < 2 || mv.x > 0) ? s.first : s.last;
}
int solve(String code, int level) =>
len(code, level + 1, true) * int.parse(code.skipLast(1));
part1(List<String> lines) => lines.map((e) => solve(e, 2)).sum;
part2(List<String> lines) => lines.map((e) => solve(e, 25)).sum;
Haskell
I get the feeling this solution is more complicated than necessary, which means I probably haven’t understood the problem properly. Anyway, dynamic programming saves the day again!
import Control.Monad
import Data.List
import Data.Map (Map)
import Data.Map qualified as Map
type Pos = (Int, Int)
makeKeypad :: [[Char]] -> Map Char Pos
makeKeypad rows = Map.fromList [(c, (i, j)) | (i, r) <- zip [0 ..] rows, (j, c) <- zip [0 ..] r, c /= '_']
numericKeypad = makeKeypad ["789", "456", "123", "_0A"]
directionalKeypad = makeKeypad ["_^A", "<v>"]
movesToButton :: Map Char Pos -> Pos -> Pos -> [[Char]]
movesToButton keypad (i1, j1) (i2, j2) =
let di = i2 - i1
dj = j2 - j1
v = replicate (abs di) $ if di > 0 then 'v' else '^'
h = replicate (abs dj) $ if dj > 0 then '>' else '<'
hv = guard ((i1, j2) `elem` keypad) >> return (h ++ v)
vh = guard ((i2, j1) `elem` keypad) >> return (v ++ h)
in (++ ['A']) <$> nub (hv ++ vh)
indirectLength :: Int -> [Char] -> Int
indirectLength levels = (minimum . map (go levels)) . inputMoves numericKeypad
where
mapInput keypad f = (zipWith f <*> drop 1) . map (keypad Map.!) . ('A' :)
inputMoves keypad = fmap concat . sequence . mapInput keypad (movesToButton keypad)
go 0 = length
go l = sum . mapInput directionalKeypad (\p1 p2 -> lengths Map.! (l, p1, p2))
lengths =
let ps = Map.elems directionalKeypad
in Map.fromList [((l, p1, p2), bestLength l p1 p2) | l <- [1 .. levels], p1 <- ps, p2 <- ps]
bestLength l p1 p2 =
minimum . map (go (l - 1)) $ movesToButton directionalKeypad p1 p2
complexity :: Int -> String -> Int
complexity bots code = indirectLength bots code * read (init code)
main = do
input <- lines <$> readFile "input21"
mapM_ (print . sum . flip map input . complexity) [2, 25]