I’ve been playing with the terralyst lately and found out that a mediocre velocitus as a call down and on a necromech will take huge chunks off it’s health. The necromech is even better because it isn’t bothered by all the knock back and stagger.
As I don’t have any of the meta frames for eidolon hunts, this has been a bit of a game changer for me and has me wondering how this would stack up with meta options. I’ve got a Lanka and it’s nowhere near as effective even at double the fire rate.
Has anyone else played with this? I’d love to hear other stories on how the new deployables work with hunts.
The Arqubex, exalted weapon of the Voidrig, is actually the best weapon I have for breaking the Eidolons joints. Mod it like you would any other weapon for breaking their joints and it works wonders. That being said, you have to manage your energy very carefully when using that or you’ll run out of energy in a full Tridolon Hunt.
Do they get energy from the tenno zenrik bubble? I’ve only recently started using necromechs and haven’t thought to test that.
Never really tried, Velocitus shouldn’t have any issues, Corvas will probably work too - at least it is a pretty good weapon for profit taker, I’m unsure about the Corvas Prime. Against profit taker, it can’t damage a leg if it hits part of the body first, you might run into the same issue against an eidolon.
As for necramechs, the arquembex damage is just broken and doing way too much damage, I thought they said they were going to fix it but never got around to it. Voidrig would be only usable necromech (unless you just want your archgun to have battery instead of a magazine, then either is fine).
You want to try building combo multiplier when you’re using a sniper (use quick shots with a Lanka to build combo and charged shots for breaking limbs), keep shooting an eidolon while it is invulnerable, and don’t forget to armor strip it. They don’t lose weakness to Radiation anymore after being fully stripped. Other than that, hitscan snipers have a slight advantage, they’re able to damage the synovia during the animation where the eidolon is climbing out of the water.
If you’re finding your lures are taking damage and you don’t have/don’t want to use a warframe with healing abilities, you can use the Amesha’s 2. If the center takes damage, it converts that to health for anything within the bubble. Just make sure it isn’t getting in the way of your weapons as its core will block your shots. It’s 1 is also really useful for preventing you from taking damage from the lightning bolts during the Hydrolyst.
yeah, voidrig let me solo grind tridolon after unlocking and modding it up a bit.
Any chance you can give me the med list? I’m working on building Voidrig and could really use suggestions. My clan mate bought me the bonewidow and while it’s fun, I’m not really a melee guy.
wish I could, but I don’t have the game installed atm. I remember the Rage, Flow, efficiency, and health regen mods were critical on the mech, and Radiation / Cold were critical on voidrig’s exalted turret tho. I didn’t try too hard on the mausolon, since that 4 pops joints in an instant when fully forma’d
never tested but now that you put the idea in my mind, I definitely needs to do it XD
Honestly, velocitus is such an under rated weapon. It’s kind of stupid for archwing missions because most of them are swarms of enemies but as a deployable supergun in a standard mission, is an absolute monster.
It one shots standard enemies at any level, two for eximus because they have a damage gate. Instantly takes out each vent on exploiter and my favorite build has you pilot the Projectile from fortuna with ivara to one shot the shield or legs of profit taker.