This is the hexcrawl ruleset that I’ve been basing a lot of my game rules on. Specifically I use it as a reference for it’s Travel and Navigation rules, The Exploring Day, Resources, and Weather. I really like how it handles weather and have actually created my own weather tables that vary by season for the campaign setting I’ve got.

The vibe I’m going for is a hunter-gatherer/mythic setting, so lots of strange magical phenomena, ecology, wilderness survival stuff. I’m using this along with restricting long rests during travel to provide a sense of attrition.

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Hexcrawls - Map-based Exploration in Roleplaying Games

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Welcome to Hexcrawls - Map-based Exploration in Roleplaying Games!

Hexcrawling is a method of exploring a map in roleplaying games, often associated with the OSR style of games mostly used in the fantasy genre. It often involves procedures, random tables, and dice to determine what happens during travel from one location to another.

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