3 points

And it seems like a good idea, for the most part. If they want to keep selling consoles, they can make the non-multiplayer games exclusive for 6 months to a year.

They’ve had a rough handful of years. They just didn’t put out enough 1st party sellers.

If they fully commit to “no exclusives” I’ll be somewhat surprised. That’s only bc I understand how corpos can learn the wrong lesson from their mistakes.

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7 points

There’s no reason for the rest of the generation. It will just kill sales for those games. The “series” consoles are a completely lost cause.

If they want exclusives as a strategy, it needs to be at launch of the next generation. Until then even short timed exclusives just cost them money.

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8 points

of course, now that Microsoft has fully understood that the number of Windows hardware is superior to Xbox Hardware, Microsoft is returning to their DNA: software development not hardware development.

and when you restart to makes money mainly on software sales through software devs, why stopping at Xbox and Windows?

that’s a reason there is a paradox that exist on steam: Microsoft makes sure their games are compatible with proton from day 1 (which was a really strange surprise for me to discover I can play day 1 halo Infinite on GNU/Linux with no effort… And when a patch broke that compatibility layer, 343 pushed a patch just for proton and GNU/Linux players).

And yet, Halo Wars 2 is still Windows store exclusive… Hates you for that Microsoft…

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