Day 14: Restroom Redoubt

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FAQ

2 points
*

Nim

Part 1: there’s no need to simulate each step, final position for each robot is
(position + velocity * iterations) modulo grid
Part 2: I solved it interactively: Maybe I just got lucky, but my input has certain pattern: after 99th iteration every 101st iteration looking very different from other. I printed first couple hundred iterations, noticed a pattern and started looking only at “interesting” grids. It took 7371 iterations (I only had to check 72 manually) to reach an easter egg.

type
  Vec2 = tuple[x,y: int]
  Robot = object
    pos, vel: Vec2

var
  GridRows = 101
  GridCols = 103

proc examine(robots: seq[Robot]) =
  for y in 0..<GridCols:
    for x in 0..<GridRows:
      let c = robots.countIt(it.pos == (x, y))
      stdout.write if c == 0: '.' else: char('0'.ord + c)
    stdout.write '\n'
    stdout.flushFile()

proc solve(input: string): AOCSolution[int, int] =
  var robots: seq[Robot]
  for line in input.splitLines():
    let parts = line.split({' ',',','='})
    robots.add Robot(pos: (parts[1].parseInt,parts[2].parseInt),
                     vel: (parts[4].parseInt,parts[5].parseInt))

  block p1:
    var quads: array[4, int]
    for robot in robots:
      let
        newX = (robot.pos.x + robot.vel.x * 100).euclmod GridRows
        newY = (robot.pos.y + robot.vel.y * 100).euclmod GridCols
        relRow = cmp(newX, GridRows div 2)
        relCol = cmp(newY, GridCols div 2)
      if relRow == 0 or relCol == 0: continue
      inc quads[int(relCol>0)*2 + int(relRow>0)]

    result.part1 = quads.foldl(a*b)

  block p2:
    if GridRows != 101: break p2
    var interesting = 99
    var interval = 101

    var i = 0
    while true:
      for robot in robots.mitems:
        robot.pos.x = (robot.pos.x + robot.vel.x).euclmod GridRows
        robot.pos.y = (robot.pos.y + robot.vel.y).euclmod GridCols
      inc i

      if i == interesting:
        robots.examine()
        echo "Iteration #", i, "; Do you see an xmas tree?[N/y]"
        if stdin.readLine().normalize() == "y":
          result.part2 = i
          break
        interesting += interval

Codeberg Repo

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4 points

TypeScript

Part 2 was a major curveball for sure. I was expecting something like the grid size and number of seconds multiplying by a large amount to make iterative solutions unfeasible.

First I was baffled how we’re supposed to know what shape we’re looking for exactly. I just started printing out cases where many robots were next to each other and checked them by hand and eventually found it. For my input the correct picture looked like this:

The Christmas tree

Later it turned out that a much simpler way is to just check for the first time none of the robots are overlapping each other. I cannot say for sure if this works for every input, but I suspect the inputs are generated in such a way that this approach always works.

The code
import fs from "fs";

type Coord = {x: number, y: number};
type Robot = {start: Coord, velocity: Coord};

const SIZE: Coord = {x: 101, y: 103};

const input: Robot[] = fs.readFileSync("./14/input.txt", "utf-8")
    .split(/[\r\n]+/)
    .map(row => /p=(-?\d+),(-?\d+)\sv=(-?\d+),(-?\d+)/.exec(row))
    .filter(matcher => matcher != null)
    .map(matcher => {
        return {
            start: {x: parseInt(matcher[1]), y: parseInt(matcher[2])},
            velocity: {x: parseInt(matcher[3]), y: parseInt(matcher[4])}
        };
    });

console.info("Part 1: " + safetyFactor(input.map(robot => calculatePosition(robot, SIZE, 100)), SIZE));

// Part 2
// Turns out the Christmas tree is arranged the first time none of the robots are overlapping
for (let i = 101; true; i++) {
    const positions = input.map(robot => calculatePosition(robot, SIZE, i));
    if (positions.every((position, index, arr) => arr.findIndex(pos => pos.x === position.x && pos.y === position.y) === index)) {
        console.info("Part 2: " + i);
        break;
    }
}

function calculatePosition(robot: Robot, size: Coord, seconds: number): Coord {
    return {
        x: ((robot.start.x + robot.velocity.x * seconds) % size.x + size.x) % size.x,
        y: ((robot.start.y + robot.velocity.y * seconds) % size.y + size.y) % size.y
    };
}

function safetyFactor(positions: Coord[], size: Coord): number {
    const midX = Math.floor(size.x / 2);
    const midY = Math.floor(size.y / 2);

    let quadrant0 = 0; // Top-left
    let quadrant1 = 0; // Top-right
    let quadrant2 = 0; // Bottom-left
    let quadrant3 = 0; // Bottom-right

    for (const {x,y} of positions) {
        if (x === midX || y === midY) { continue; }

        if (x < midX && y < midY) { quadrant0++; }
        else if (x > midX && y < midY) { quadrant1++; }
        else if (x < midX && y > midY) { quadrant2++; }
        else if (x > midX && y > midY) { quadrant3++; }
    }

    return quadrant0 * quadrant1 * quadrant2 * quadrant3;
}
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2 points

Checking for no overlaps is an interesting one. Intuitively I’d expect that to happen more often due to the low density, but as you say perhaps it’s deliberate.

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3 points

Haskell

Part 2 could be improved significantly now that I know what to look for, but this is the (very inefficient) heuristic I eventually found the answer with.

Solution
import Control.Arrow
import Data.Char
import Data.List
import Data.Map qualified as Map
import Data.Maybe
import Text.Parsec

(w, h) = (101, 103)

readInput :: String -> [((Int, Int), (Int, Int))]
readInput = either (error . show) id . parse (robot `endBy` newline) ""
  where
    robot = (,) <$> (string "p=" >> coords) <*> (string " v=" >> coords)
    coords = (,) <$> num <* char ',' <*> num
    num = read <$> ((++) <$> option "" (string "-") <*> many1 digit)

runBots :: [((Int, Int), (Int, Int))] -> [[(Int, Int)]]
runBots = transpose . map botPath
  where
    botPath (p, (vx, vy)) = iterate (incWrap w vx *** incWrap h vy) p
    incWrap s d = (`mod` s) . (+ d)

safetyFactor :: [(Int, Int)] -> Int
safetyFactor = product . Map.fromListWith (+) . map (,1) . mapMaybe quadrant
  where
    cx = w `div` 2
    cy = h `div` 2
    quadrant (x, y)
      | x == cx || y == cy = Nothing
      | otherwise = Just (x `div` (cx + 1), y `div` (cy + 1))

render :: [(Int, Int)] -> [String]
render bots =
  let counts = Map.fromListWith (+) $ map (,1) bots
   in flip map [0 .. h - 1] $ \y ->
        flip map [0 .. w - 1] $ \x ->
          maybe '.' intToDigit $ counts Map.!? (x, y)

isImage :: [String] -> Bool
isImage = (> 4) . length . filter hasRun
  where
    hasRun = any ((> 3) . length) . filter head . group . map (/= '.')

main = do
  positions <- runBots . readInput <$> readFile "input14"
  print . safetyFactor $ positions !! 100
  let (Just (t, image)) = find (isImage . snd) $ zip [0 ..] $ map render positions
  print t
  mapM_ putStrLn image
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2 points

Haskell

I solved part two interactively, I’m not very happy about it

Reveal Code
import Control.Arrow
import Data.Bifunctor hiding (first, second)
import Control.Monad

import qualified Data.List as List
import qualified Data.Set as Set
import qualified Data.Map as Map
import qualified Data.Maybe as Maybe

parse :: String -> [((Int, Int), (Int, Int))]
parse = map (break (== ' ') >>> second (drop 1) >>> join bimap (drop 2) >>> join bimap (break (== ',')) >>> join bimap (second (drop 1)) >>> join bimap (join bimap read)) . filter (/= "") . lines

moveRobot ((px, py), (vx, vy)) t = (px + t * vx, py + t * vy)

constrainCoordinates (mx, my) (px, py) = (px `mod` mx, py `mod` my)

coordinateConstraints = (101, 103)

robotQuadrant (mx, my) (px, py)
        | px > middleX && py < middleY = Just 1 -- upper right
        | px > middleX && py > middleY = Just 2 -- lower right
        | px < middleX && py > middleY = Just 3 -- lower left
        | px < middleX && py < middleY = Just 4 -- upper left
        | otherwise = Nothing
        where
                middleX = (mx `div` 2)
                middleY = (my `div` 2)

countQuadrants (q1, q2, q3, q4) 1 = (succ q1, q2, q3, q4)
countQuadrants (q1, q2, q3, q4) 2 = (q1, succ q2, q3, q4)
countQuadrants (q1, q2, q3, q4) 3 = (q1, q2, succ q3, q4)
countQuadrants (q1, q2, q3, q4) 4 = (q1, q2, q3, succ q4)

part1 = map (flip moveRobot 100 >>> constrainCoordinates coordinateConstraints)
        >>> map (robotQuadrant coordinateConstraints)
        >>> Maybe.catMaybes
        >>> foldl (countQuadrants) (0, 0, 0, 0)
        >>> \ (a, b, c, d) -> a * b * c * d

showMaybe (Just i) = head . show $ i
showMaybe Nothing  = ' '

buildRobotString robotMap = [ [ showMaybe (robotMap Map.!? (x, y))  | x <- [0..fst coordinateConstraints] ] | y <- [0..snd coordinateConstraints]]

part2 rs t = map (flip moveRobot t >>> constrainCoordinates coordinateConstraints)
        >>> flip zip (repeat 1)
        >>> Map.fromListWith (+)
        >>> buildRobotString
        $ rs

showConstellation (i, s) = do
        putStrLn (replicate 49 '#' ++ show i ++ replicate 49 '#')
        putStrLn $ s

main = do
        f <- getContents
        let i = parse f
        print $ part1 i

        let constellations = map (id &&& (part2 i >>> List.intercalate "\n")) . filter ((== 86) . (`mod` 103)) $ [0..1000000]
        mapM_ showConstellation constellations
        print 7502
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3 points
*

Haskell. For part 2 I just wrote 10000 text files and went through them by hand. I quickly noticed that every 103 seconds, an image started to form, so it didn’t take that long to find the tree.

Code
import Data.Maybe
import Text.ParserCombinators.ReadP
import qualified Data.Map.Strict as M

type Coord = (Int, Int)
type Robot = (Coord, Coord)

int :: ReadP Int
int = fmap read $ many1 $ choice $ map char $ '-' : ['0' .. '9']

coord :: ReadP Coord
coord = (,) <$> int <*> (char ',' *> int)

robot :: ReadP Robot
robot = (,) <$> (string "p=" *> coord) <*> (string " v=" *> coord)

robots :: ReadP [Robot]
robots = sepBy robot (char '\n')

simulate :: Coord -> Int -> Robot -> Coord
simulate (x0, y0) t ((x, y), (vx, vy)) =
    ((x + t * vx) `mod` x0, (y + t * vy) `mod` y0)

quadrant :: Coord -> Coord -> Maybe Int
quadrant (x0, y0) (x, y) = case (compare (2*x + 1) x0, compare (2*y + 1) y0) of
    (LT, LT) -> Just 0
    (LT, GT) -> Just 1
    (GT, LT) -> Just 2
    (GT, GT) -> Just 3
    _        -> Nothing

freqs :: (Foldable t, Ord a) => t a -> M.Map a Int
freqs = foldr (\x -> M.insertWith (+) x 1) M.empty

solve :: Coord -> Int -> [Robot] -> Int
solve grid t = product . freqs . catMaybes . map (quadrant grid . simulate grid t)

showGrid :: Coord -> [Coord] -> String
showGrid (x0, y0) cs = unlines
    [ [if (x, y) `M.member` m then '#' else ' ' | x <- [0 .. x0]]
    | let m = M.fromList [(c, ()) | c <- cs]
    , y <- [0 .. y0]
    ]

main :: IO ()
main = do
    rs <- fst . last . readP_to_S robots <$> getContents
    let g = (101, 103)
    print $ solve g 100 rs
    sequence_
        [ writeFile ("tree_" ++ show t) $ showGrid g $ map (simulate g t) rs
        | t <- [0 .. 10000]
        ]
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