Trope or not, gods just end up being a common target for games about heroes escalating in power while fighting increasingly world-destroying consequences.
So, for each post, name a game and describe it, with the assumption being that every description automatically ends with the phrase:
“…and then it ends with you fighting a god.”
God of war?
I mean you fight all the Gods
To some extent the majority of JRPGs fit into this trope. It’s a long running joke that it isn’t a JRPG if you don’t end up fighting a god with the power of friendship.
In fact, there are particular reasons behind this that are influenced by Japanese culture and history.
Morrowind
I remember that the sound of his voice surprised me a lot, but I really like it. It honestly sounds a lot more normal than I would have expected - but I guess the voice is the difference between a god and a fake god!
Someone had to put it in a song https://m.youtube.com/watch?v=iR-K2rUP86M
There is an argument to be made that neither Dagoth Ur not the tribunal are strictly speaking “gods” by Elder Scrolls’ definitions. They have godlike powers thanks to the heart, but they are referred to as false gods by all the Deadric gods you interact with.
Heck, the main quest is basically Azura using you as her vessel to expose the falsity of the Tribunal’s claim to godhood.
Although, if you go one level deeper and you buy into Vivec actually achieving Chim, then it could be argued he is at least as godlike as Talos (who used his understanding of Chim to retcon the actual history of Tamriel). Which is another can of worms, because his godhood is also questioned and the whole reason his worship was outlawed in the white-gold concordant…
Oh Elder Scrolls lore, how I love your convoluted nature.
Bayonetta invents an entirely new god in the last 10 minutes of the game that was never explained or alluded to before, and then has you piledrive it into the sun.