It’s not my first choice, but it’s gonna be TypeScript for me. I’ve got an interview for a primarily TS position coming up this week so would like to brush up on its quirks.
If the interview doesn’t go well, then I’ll probably switch to Go, though hehe. I’ve been really enjoying using it, but no one’s ever paid me to do so.
I’m trying F#. I normally work in C# with LanguageExt to make C# more functional.
I use too many nice languages for my day to day at work, so I’m gonna be a real piece of shit to myself and try and solve it in Godot’s gdscript. Not that there’s anything wrong with gdscript, I’m just pampered by all the niceties of Typescript and Groovy.
Rofl, does that mean you’ll be running your code using the game engine? Sounds like a fun exercise anyway. Probably don’t spend much time manipulating strings in gdscript normally
I always default to ruby, even though I want to learn tons of other languages. Sometimes I do it in multiple languages, I might try Elixir again.
I was doing vanilla JavaScript and using code sandbox, because I was doing it with my coworker.
But now I’m considering switching to Typescript.
Python
Not my first, second, or third choice. But I’m in between moves and have very limited access to my desktop (even remotely/SSH) so I need the simplest tool for the job.
I feel kind of silly working on my 100 line implementation, where someone will just Python up a 3 line solution and call it a day. It’s definitely a good tool for the job.
I don’t think you need to feel silly. Programming languages are tools. Some are better suited for jobs than others.
AoC is good for two skills:
- Learning how to solve problems.
- Learning how to process and model data.
With python #2 is no longer difficult. In the past I’ve used Rust or C and I spent way more effort on #2 than #1.
I think the key is what is your goal in doing this? I like the puzzles but have limited time so I use python to solve them quickly and be on my way. If I had more time i would have liked to learn / try go this year.