Have anyone else noticed that UE 5 is significantly harder to run than other game engines in the current generation. Every game that uses UE 5 is hard to run and the visuals doesn’t look worth the performance hit. Games from other engines and Games uses UE 4 is so much better.

Just take a look at S.T.A.L.K.E.R, yes they might be qble to optimise it more but even games less buggy if it’s UE 5 it’s hard to run. I play a LOT of AA games that uses UE 4 and all of them hits 100+ fps without breaking a sweat while still looking beautiful. It’s crazy.

Why do you think this is? Also while you’re commenting, drop the best performing 9th gen game you’ve played too!

2 points

I heard from a game dev that UE isn’t an engine, but a framework. That means it doesn’t give you optimized, opinionated code, but gives you more “freedom” - yet forces each dev team to optimise by themselves.

Which they either don’t or do poorly.

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2 points

unreal has, at least since the 2010s, an engine that focuses on AAA looks and advanced features. 5 amped that up with nanite and other gpu stressful tech.

I personally found UE4 to be a bloated dev environment, but ymmv.

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1 point
*

Hard to say whether it’s the engine or not when playing specific games but seems that Lumen has a big impact in the engine at least.

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1 point

All games using the engine is bloated… Fuck lumen itself is unoptimized as hell

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3 points

My uneducated guess is that most of the time spent on any optimization has to go to console ports. With PC you can just tell people to get a better PC, but with Sony and Microsoft they will straight up refuse to sell your game if it doesnt run well enough (see: CP2077 on ps4 or BG3 on Xbox).

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19 points

It might not be the engine. Some companies just don’t care much about optimization when they can just tell their players to buy better hardware.

Take GTA5 for example. It had a notoriously long load screen when starting up. Ranging from 2 minutes to 10 minutes depending on the read speeds of your storage drive. A modder ended up finding the problem. The code to load up the items in the game opened and read a file, but there was a bug that caused it to read through the entire file for each item loaded. The file was being read thousand of times. The modder changed one line of code and the loading time was reduced significantly. This was a bug that plagued GTA5 for years, caused by a single line of code, that the company didn’t fix because their fix was to buy better hardware.

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