Complex logical systems for PnP are just boring tbh. It’s always stalling the adventures and encourages tryharding.
I prefer people just being in the moment with a simplified system.
Maybe some of us like it that way. I didn’t sign up for improv night, I signed up for UTTERLY ANNIHILATING GOBLINS with THE BOYS
I’m also not the biggest improv person, I enjoy it when other people do it tho. And I don’t understand why people see this as an ‘either improv or crunching numbers’ thing. There’s more you can do to have fun with PnP.
And there’s nothing wrong with destroying them goblins. I just don’t wanna spend the whole night doing it… also relearning the whole combat system every month is a pain. Even more experienced players struggle with that lol.
I prefer the original hit point system where 1 hit point means getting hit with one 14 inch shell. Considering this I’d say few living things have more than one hp.
Fun fact about going below 0 HP: Third Edition D&D tracked that. At 0 you were staggered, below that unconscious, and at -Con Score negative HP you died.
This being D&D 3.x (3.0/3.5/Pathfinder 1e), there were abilities that extended that limit, abilities that let you stay conscious below 0 HP. I’ve seen someone play a build that was always at negative HP, with a limit of something like -300 before dying, and got bonuses for being in the negatives.