functional programming ftw
Functional Programming Theory: 500 pages of lambda calculus and endofunctors
Functional Programming Practice: Quicksort
Been working in Clojure for over a decade now, and would never never go back to using imperative/OOP at this point.
TBH Rust is pretty nice, it borrows (pun intended) a lot of ideas from the functional world (algebraic data types, traits, closures, affine types to an extent, composition over inheritance, and the general vibe of type-driven development), but it’s much easier to write fast, efficient code, integrate with decades of libraries in imperative languages, and the ecosystem somehow feels mature already.
Rust solves a specific problem, and it’s good at letting you write correct programs with low resource usage. It’s definitely a huge improvement on C and C++.
That said, I find a language like Clojure is far more productive because it’s more expressive, and development is done interactively. With Clojure, you start up your program, connect the editor to it, and evaluate code as you go seeing changes live. Once you’ve worked this way, it’s really hard to go back to having to compile your whole program each time you want to see what it’s doing. It’s like having a conversation with the compiler. It makes it very easy to experiment with different ways to solve a problem, and it gives a lot of confidence because you always see exactly what the code is doing. Clojure also interops with JVM and Js runtimes, so those entire ecosystems are available for use.
Incidentally, there’s a Lisp style language that embraces a lot of Rust principles. https://github.com/carp-lang/Carp
Would you make a game with functional programming? Or anything with a GUI?
I misread Exceptioncatcher as Exceptionhatcher and I think it still fits
I believe the lifecycle goes ExceptionLayer, ExceptionIncubator, ExceptionHatcher
It’s critical you don’t throw your exceptions too early, they need to learn to fly first 🤣
I’m just a hobbyist but…are you guys using exceptions like they’re conditional statements?? I thought those were for only when shit is seriously wrong and execution can’t continue in the current state. Like if some resource was in a bad state or some input was malformed.
Or maybe I haven’t worked on anything complex enough, I dunno.
I thought those were for only when shit is seriously wrong and execution can’t continue in the current state.
That’s how it starts. Nice and simple. Everyone understands.
Until
some resource was in a bad state
and you decide you want to recover from that situation, but you don’t want to refactor all your code.
Suddenly, catching exceptions and rerunning seems like a good idea. With that normalized, you wonder what else you can recover from.
Then you head down the rabbit hole of recovering from different things at different times with different types of exception.
Then it turns into confusing flow control.
The whole Result<ReturnValue,Error> thing from Rust is a nice alternative.
I suppose it depends on the language? For the most part I think you’re right. Exceptions are only used (if at all) in situations where a program diverges unexpectedly from its normal flow. But take a language like Python. They’re just everywhere. Even your plain old for
loop ends on an exception, and that’s just business as usual.
You don’t want to use exceptions in normal control flow, because they’re extremely slow. Every time you throw
an exception, it has to collect a stacktrace, which is hundreds, if not thousands, of calculations, compared to a handful of calculations for returning a boolean or an enum variant.
Feeling attacked with Leggable
and Fleable
. I’ve been known to write a concern or two in Ruby on Rails but what can I say? I like my code DRY.
My biggest problem with it is that those aren’t verbs. You might have LegCount -> Countable
and FleaCount -> Countable
though.
Does external logging not happen outside of OOP?
If so, why not?