18 points

functional programming ftw

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24 points

Functional Programming Theory: 500 pages of lambda calculus and endofunctors

Functional Programming Practice: Quicksort

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8 points

There’s plenty of real world code written in functional languages. Also, this idea that FP is somehow more complex is complete nonsense. Lisp family are some of the easiest languages to learn.

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10 points

Functional programming is perfect for all my projects that I don’t start!

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6 points

Been working in Clojure for over a decade now, and would never never go back to using imperative/OOP at this point.

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3 points

TBH Rust is pretty nice, it borrows (pun intended) a lot of ideas from the functional world (algebraic data types, traits, closures, affine types to an extent, composition over inheritance, and the general vibe of type-driven development), but it’s much easier to write fast, efficient code, integrate with decades of libraries in imperative languages, and the ecosystem somehow feels mature already.

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2 points

Rust solves a specific problem, and it’s good at letting you write correct programs with low resource usage. It’s definitely a huge improvement on C and C++.

That said, I find a language like Clojure is far more productive because it’s more expressive, and development is done interactively. With Clojure, you start up your program, connect the editor to it, and evaluate code as you go seeing changes live. Once you’ve worked this way, it’s really hard to go back to having to compile your whole program each time you want to see what it’s doing. It’s like having a conversation with the compiler. It makes it very easy to experiment with different ways to solve a problem, and it gives a lot of confidence because you always see exactly what the code is doing. Clojure also interops with JVM and Js runtimes, so those entire ecosystems are available for use.

Incidentally, there’s a Lisp style language that embraces a lot of Rust principles. https://github.com/carp-lang/Carp

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1 point

Would you make a game with functional programming? Or anything with a GUI?

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3 points

Lots of things with a GUI, but games are better left for ECS.

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1 point

Ok. I just read the wiki and it’s interesting. What’s a good resource for learning deeper about ECS?

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3 points

Sure yeah, I’ve done lots of UI programming with Clojure. It works great. I’ve also made small games. Why do you think it would be more difficult than with imperative style?

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5 points

You can’t spell “functional programming” without “fun”.

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21 points

I misread Exceptioncatcher as Exceptionhatcher and I think it still fits

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5 points

I believe the lifecycle goes ExceptionLayer, ExceptionIncubator, ExceptionHatcher

It’s critical you don’t throw your exceptions too early, they need to learn to fly first 🤣

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2 points

I thought that’s why you throw them?

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7 points

I’m just a hobbyist but…are you guys using exceptions like they’re conditional statements?? I thought those were for only when shit is seriously wrong and execution can’t continue in the current state. Like if some resource was in a bad state or some input was malformed.

Or maybe I haven’t worked on anything complex enough, I dunno.

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10 points

As a rule, exceptions should indeed be used for behaviors that are outside normal execution flow. For example, you might throw an exception if a file you’re trying to access doesn’t exist, or a network call fails, etc.

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11 points

I thought those were for only when shit is seriously wrong and execution can’t continue in the current state.

That’s how it starts. Nice and simple. Everyone understands.

Until

some resource was in a bad state

and you decide you want to recover from that situation, but you don’t want to refactor all your code.

Suddenly, catching exceptions and rerunning seems like a good idea. With that normalized, you wonder what else you can recover from.

Then you head down the rabbit hole of recovering from different things at different times with different types of exception.

Then it turns into confusing flow control.

The whole Result<ReturnValue,Error> thing from Rust is a nice alternative.

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3 points

I suppose it depends on the language? For the most part I think you’re right. Exceptions are only used (if at all) in situations where a program diverges unexpectedly from its normal flow. But take a language like Python. They’re just everywhere. Even your plain old for loop ends on an exception, and that’s just business as usual.

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2 points

You don’t want to use exceptions in normal control flow, because they’re extremely slow. Every time you throw an exception, it has to collect a stacktrace, which is hundreds, if not thousands, of calculations, compared to a handful of calculations for returning a boolean or an enum variant.

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8 points

Feeling attacked with Leggable and Fleable. I’ve been known to write a concern or two in Ruby on Rails but what can I say? I like my code DRY.

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3 points

My biggest problem with it is that those aren’t verbs. You might have LegCount -> Countable and FleaCount -> Countable though.

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1 point

Yeah, that’s pretty annoying.

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5 points

Does external logging not happen outside of OOP?

If so, why not?

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3 points

It does, hence why it breaks the paradigm.

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