So, I’m trying to print some older models from thingiverse and I have discovered that basically all the files I want to print have glaring flaws in them.

Internal free floating structures, connector pieces and holes that are the exact same size… So on and so forth…

Do I need to learn a software like CAD or Blender to fix these? I seem to be able to do some basic stuff in Orca Slicer but it honestly seems like as much of a pain to modify the parts there as it would be to use a real software.

Is there one that’s easier? I think I messed around with SketchUp once upon a time.

I am worried this feels like opening a can of worms just so that I can make a thing that already exists in a dozen forms better.

15 points

Tinkercad (free, closed source, in browser) is what I use. It’s very basic, but easy to learn.

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5 points

So many CADs.

I grabbed FreeCAD but it made no sense to me.

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13 points

So, FreeCAD. It’s a beautiful hot mess. There’s a 1.0 in beta right now that’s bringing some much needed changes.

FreeCAD has a lot of parallel capabilities; it has an architectural workbench for drawing buildings, a Drafting workbench for more traditional 2D drawing, the Part workbench for a weird kind of boolean approach, and the Part Design workbench for a more typical sketch-and-extrude parametric modeling workflow like Fusion360, Inventor or OnShape.

The workflow is you create a sketch and draw a 2D shape, and then extrude (FreeCAD uses the word Pad) it into 3D space, then you can draw further features on that to design the shape you want.

The basis of how it works is somewhat unintuitive at first. “Parametric” means you draw using rules. There’s a piece of software out there called OpenSCAD that is a very pure implementation of this because you “draw” by typing code in a kind of programming language. FreeCAD lets you represent rules by drawing things with the mouse. Rules like “this is a straight line. It is parallel to the X axis. It is 5cm long. The leftmost endpoint is 3cm from the X axis and 4cm from the Y axis.” There’s only one way to draw that line. Those rules may be called Constraints or Dimensions. The powerful part is you can later change one of the rules, like “Did I say 3cm from the X axis? I meant 4cm” and it’ll redraw the whole part for you. Get your head around that concept and CAD software will unlock.

The UIs are different, but the general concepts are similar for FreeCAD, OnShape and Fusion360, sometimes tutorials for one will be useful for learning the others.

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5 points

Oh man I wanted to mention Ondsel but I just saw that they’ve shut down and it really bummed me out…

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3 points

I second tinkercad for super basic parts. Need to print a knob for a radio that isn’t on thing-verse? 20min in tinkercad.

For blender basic things to learn could be plugging a hole in a part and adding a smaller or bigger one to match the screws you have on hand.

Or cutting a part in half to extend it, fill in the gap.

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3 points

Yeah abandon FreeCAD for now. It’s a powerful FOSS option, and the new v1.0 looks promising, but I second TinkerCAD to learn. It’s intuitive, and most of the principles you learn will translate fairly easily to other CAD software. Unless you’re trying to sculpt organic shapes, I’d focus off TinkerCAD

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1 point

I’m both used CAD software professionally to do engineering and developed CAD software professionally, and TBH I, too, find FreeCAD difficult to use.

(I haven’t tried the latest versions that are supposed to be better yet, though.)

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1 point

Tinkercad is in the browser, super easy to use.

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1 point
*

it made no sense to me

That’s all CAD software. You can’t just jump in and intuitively learn it by just doing it. It’s like trying to learn a programming language. You need a solid tutorial to explain the basics, at a minimum. Even with something simple like TinkerCAD.

FreeCAD was probably the worst choice. Give TinkerCAD a try. I know the FOSS community will hate me for saying this, but I like Autodesk Fusion for a full featured CAD package. It has a very steep learning curve, like all CAD software, and you need to watch some videos first. You will make a ton of mistakes and do even simple things wrong at first, but once you get going, it’s great to use.

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0 points

Tinkercad is just combining basic shapes, so there’s basically no learning curve.

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3 points

Yeah I noticed that. Kinda feels like doing it in the slicer but with brighter colors.

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13 points

In my view CAD is always worth learning, especially if you understand what prints best on your printer.

FreeCAD is basically the worse possible beginners tools. Don’t get me wrong when you learn it, it’s good and comparable to professional CAD software. But the learning curve is dumb.

Learn the basics first. TinkerCAD is free (from Autodesk) and will get you started. But if you want something which would take you further Fusion360 is fantastic for beginners.

The workflow of CAD is as follows. Sketch -> Action -> Sketch -> Action. Lets say you want to make a box with a hole in it. Sketch the outer box -> Extrude it -> Sketch the inner box -> Extrude/Cut it.

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7 points
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it’s good and comparable to professional CAD software. But the learning curve is dumb

I have to agree on that. I feel I can only use FreeCAD because I’ve taught myself SolidWorks years ago and I know what to look for when I want to achieve something. Or said another way, when I want to do something in FreeCAD, my though process is always “In what roundabout, convoluted way can I do in FreeCAD what I used to do in 2 clicks in SolidWorks?”. The only reason it works for me is because I know it can be done and I know the intuitive way it should be done.

I kind of have the same issue in Blender: I’ve been trying to teach myself Blender for years, but no matter how hard I try, it’s just not letting me in. Unlike FreeCAD, I have never known any other software similar to Blender, so I don’t know what I’m doing - or rather, what I should be doing - and it’s excruciatingly frustrating.

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4 points

The commercial alternative to blender is software like Maya. But I too struggled with Blender, however I feel that’s because 3D modelling is different from CAD, since modelling is like molding clay into the shape you want it in, rather than accurately measuring it out like in CAD.

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2 points

Plasticity. (xnurbs is so damn nice)

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2 points

Yes 3D modelling like in blender can be quite precise but it’s a completely different mindset than CAD, much more about taking basic shapes and sculpting into what you want. Of course then there’s the whole animating/shading/lighting and so on which don’t exist in CAD at all.

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3 points

I have trouble remembering what key pans and what key rotates view and the thought of actually figuring out how to manipulate the 3D file in FreeCAD felt like it was gonna melt my brain.

But thank you for the recommendation. TinkerCAD made me feel like I was playing with children’s blocks but at least I understand them.

I also think I’m gonna try get started on learning something else after I brute force this stupid single print. And I think it will just be trying some of them out.

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4 points

Yeah Fusion is the way to go, especially if you are learning. Lots of hate for it around here, due to Autodesk endlessly changing their policies. But there’s no point in learning the basics when you don’t know if it’s you… or the software.

But if your issue is just navigating the 3D space in FreeCAD, you can set it such that it’s the same in TinkerCAD/Fusion 360. FreeCAD calls it Revit, and you can set it in the lower right corner. Hold you mouse over it to show tool tips.

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2 points
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If it had as many 2 minute long tutorials on youtube explaining exactly the feature I was looking for as F360 does, FreeCAD would be the best case software

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11 points

The time and effort you put in to learning 3D Cad will more than pay off for you in your ability to make things you need that someone else hasn’t yet made and posted online. Sure, it will be a bit of learning curve, but what are we here for but to learn and grow?

I use FreeCAD which is FOSS. There’s a great series of Youtube Videos by Mango Jelly on how to use it.

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3 points

I am down to learn. It’s why I asked but I will say there is a dozen softwares and forks out there and I am not in the right space to be able to spend large amounts of time learning the deep ins and outs. And I generally don’t feel a constant need to design new pieces for myself.

But thank you for the suggestions and the video suggestions as well.

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8 points

I’ve been reading the other comments, and while people are encouraging, their comments seem a bit too “you HAVE to learn CAD.” You definitely don’t NEED to know CAD. I made basic parts and modifications in the slicer for nearly a year after I started printing, and it worked really well. However, if you are considering learning a full CAD program, I have two pieces of advice.

First pertains to if you are working with functional parts. Then you are talking about a parametric CAD program (fusion, onshape, FreeCAD, etc.). In this case, I think it’s worth learning for you, and it’s not as hard as it seems. You say you have SketchUp experience, so I’m assuming you have decent spatial reasoning. I know someone with no tech literacy nor programming experience who learned a CAD program very well in less than a month of following tutorials in her free time. Just give it a try, and it’s a skill you’ll be happy to have.

If you are working with cosmetic parts like miniatures and helmets, then you might need to use something like Blender. Admittedly, that can be even more challenging than the other CAD programs I mentioned. However, if you spend a few hours learning some basics from YouTube, you should be able to do fundemental things like fixing holes.

Hope this helps. Good luck with your printing endeavors!

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7 points

Most of the CAD software mentioned here will not be super helpful in modifying meshes (like STLs), but they’re great if you want to redesign the part from scratch :)

Tinkercad is the exception, as it works with meshes and booleans.

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