8 points

I’m so glad emulation is easy. Some Sega Dreamcast can play copied games without modchip also.

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6 points

At what point does piracy become a cultural obligation? It’s certainly more socially responsible than the so-called owners these days.

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4 points

People are buying them?

. . why?

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12 points

It’s a nice, cheap, easy and legal way of obtaining the ROMs to play on flash carts, emulators and FPGA systems.

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3 points
*

I mean. An RPi and a retropie image is nice, cheap, and easy and it gives much more than a Steam bundle. Plus the legality of paying Steam for a bundled version is - tenuous, at best. Most of those companies haven’t existed for decades and it’s not like the authors are getting royalties anyway.

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5 points
*

It’s a solid business model: People pirate roms, because they can’t buy them.

If Nintendo would sell their old ass games as roms, we wouldn’t have the problem of them suing emulators into oblivion.

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1 point

Sure, I guess, but I’ve never had any problem getting these roms in particular. They’re all out there ready to go. I had to learn how to burn a retropie image but that was the extent of it. Other than that, I played them all for “free” - essentially, and the archival efforts of the community were way more appreciated than a Steam bundle would be. For me that is.

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5 points

Why not? There’s still people born who’ve never played those games and come across them. And besides preserving legacy media is actually a worthwhile cause.

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2 points

Oh absolutely, just that they’re all freely available for download in emulators. No need to pay Steam for them. It’s not like the authors are getting any of that money.

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1 point
2 points

Hey - if you can get physical copies of it, great.

A Steam bundle they can take from you with a click - nah. F that.

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1 point

Sadly some ROMs are only distributed through Steam, and others, at least until the next month, in reference to the ones Sega is delisting, can only be reasonably obtained there.

But indeed, Steam is not trustworthy, in this proposed case due to a publisher being able to simply disable a game’s depots instead of mass revoking licenses. And while I understand the points on getting physical medias, to my understanding, digital medias could work as an ownership system, but it would require a given platform to both distribute stuff DRM-free, and to understand that the copies an user gets are his/her to keep. (but on a side note, back up everything you can, including receipts, ASAP, just in case either the dev/publisher or the store pull a fast one).

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