Does anyone have any benchmarks on resource intensive it is?
I’ve been using it in beta for the past 2-3 months or so on my windows pc, and it’s been excellent in terms of functionality and customization. Twice, I started up a game, and Steam immediately notified me that game capture ran into a problem and isn’t recording (resolved by just restarting the game). Other than that non-issue, it’s been perfect.
Anyway, was very happy to replace the nvidia spyware with something that works. I’d still feel better about a FOSS alternative for screen capture though. Anyone have a suggestion? The handful I’ve tried weren’t working out.
OBS is the big one, but it comes with a learning curve. That said there is so much flexibility like breaking out game, desktop, and discord into separate audio channels you can adjust in the recording.
really glad we can set the recording location to an external drive