rebith
It’s been a decade since rebirth came out? It feels wrong
I remember playing it on release… Feels like a lifetime ago. Usually it’d feel like less but 10 years checks out for me here.
I was really big into Isaac at the time, but never went back to play any of the DLCs. Maybe now is the time
BoI is still one of the best feeling roguelites ever.
But it also very much suffers from the design philosophies of the 2010s. Because you are going to do one of:
- Spend a LOT of brainpower memorizing all the upgrades and their synergies
- Have a wiki open off to the side and reference it every few rooms
- Just YOLO and feel like the entire game is RNG
Because there are way too many upgrades that end up being downgrades that can just kill a run completely unless you plan for them. And there is no good way to understand that in game.
I “beat” isaac on the Switch (one Dead God), then got it all again for the Steam Deck so I could have mods. Unsure if the mods themselves are tanking the performance, but I don’t really care. It’s up there as one of my favorite games. The creativity of the mod creators has kept me coming back to play custom characters and challenges.
The modding community really is insane. There are a couple of fan-made expansions like Fiend Folio that massively overhaul everything. I hope this update tries not to break mod support.
FF will NOT run on my deck very well. Not even moving in the spawn room lowers me to low 50’s FPS. It’s a real shame, too.
Have you tried running it with Repentogon? It optimized mod performance and has an options menu to adjust performance settings.
There is script extender as well now. Crazy shit
Wonderful news! I’ve been fiending for more Isaac multiplayer since trying it out in the January beta