He likens Arkane’s approach to studios like Larian and FromSoftware: “Those are people that have been doing, over and over, the thing they know exactly how to do, until it hits super hard. So to me, that’s what Arkane had to do.”
Damn, what a concept: doing the same kind of game multiple times, iterating on the design to perfect it. Obviously Bethesda gets releasing the same game over and over again, but this idea of “improving” the design is so alien to them. Wouldn’t adding thousands of microtransactions be an improvement?
If they choose to, out of the love of the game, great. Let em do their thing. Hell, some will even raise capital on GoFundMe or Patreon.
I still don’t understand why people have so much hate for Bethesda for… Paying independent creators to make better mods for their games and charging for those mods.
I can understand criticizing the execution: the quality and price of each mod, the grey legal area where these weren’t included in Season Passes that were supposed to include all DLC, etc. And I certainly wouldn’t call the results a success.
But nothing about it ever seemed particularly greedy or “unfair” to me. It solved a lot of problems that the modding community has. It protected the creators from having. Their content stolen and re-used or re-distributed. Mods (especially for-profit) were always kind of a grey area legally because… It’s Bethesda’s platform and IP. Bethesda may not be as great with modders as other companies, but they’re a lot better than the worst offenders like Nintendo. The Creation Club has better quality control. And it’s better for the end users- easier to install, usable on consoles, no need to go to sketchy 3rd party websites or mess with the installation. I know people complain on the Internet anytime Bethesda updates one of their games because it breaks their mods- I could be wrong but I’ve never heard of that happening with CC mods.
Seems to me like most of the hate for CC comes from people just wanting more content without paying for it.
Creation Club goes against modding values, which is why people hate it. It’s Bethesda’s attempt at profiting from ‘mods’, they don’t actually give a shit about modders being paid. But honestly, CC shouldn’t even be compared to mods, it’s content Bethesda contracted people for and then they sell it on CC and keep the money.
Nobody is asking for free content from modders, most create mods out of passion and the players enjoy that, they can always open donation links that people can use (I have donated to many mod creators in the past, have you?). The best mods are created this way and without the player freedom, the quality of content would be a lot worse overall or simply not exist.
Capitalism well destroy everything you love then charge you for a photo of the experience.
I was at universal japan, in the super mario world. My son goes to one of the block, were we’ve seen kids hit to make the sound of coins. He it’s it and and it goes the way it sounds for fake blocks 🚫 🚫 🚫.
Turns out you have to buy a special watch to make the coin sound ! Thanks capitalism.
Nop, well, looks like you can do more than hit blocks. But that thing isn’t even a watch
Still $40 above the entrance ticket.
Tbh, I’m fine with big AAAA games burning in financially, like Anthem or Redfall. The AA games from smaller devs are great, and I just don’t buy the next game if they buy out a smaller studio and all the OG devs go on to building a new company. That’s how we got games like Half Life, when MSFT devs got sick of working for a mega company and decided to build their own game.
If they buy out a studio and all the devs leave and form a new studio with the proceeds of the prior studio, it means more quality indie titles.
You say that but Arcane didn’t deserve this fate. I’d be rooting for a Bethesda game to fail but BioWare and Arcane? That’s just sad. They were both amazing studios ruined by BS. And the AAA space is large enough these days that actual big budget games can indeed innovate.
Like say though, I won’t exactly shed a tear for failing studios like Ubisoft or Bethesda that have been churning out the same crap for awhile now.
Also not every game needs to innovate and it’s not like you lose a lot by having average selling games come out. But even in games packed with AAA bangers, indies still sell incredibly well. It isn’t a zero sum game.
AAAA games are so last year. It’s all about the AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA games now.
Why did they go multiplayer instead of story driven singleplayer? It almost kept me from Deathloop, too.
He sold the company in 2010! Big searching for the guy who did this energy here.