Two new community (competitive) maps released for CS2 today, and one has callouts in the map itself. Created by FMPONE and MF_Kitten, we have Thera.
I decided to make a callouts map because it’s the only way we will play for sure… although the new ranking system also helps, we won’t be thrown in way over our heads when we play.
Thera looks to be a smaller map, but there are a fair number of upper and lower parts. However, since I used the in game minimap to make this map, the lower parts are darkened and not obvious. If anyone knows how to get the base layout map (much higher res, used to be shown in loading screens), please let me know. The map underneath the writing is terrible and I added contrast and denoised it a bunch just to make it useable.
As for the callouts, I changed a few parts. Here’s the list of everything different (or could be different) about the in-map callouts:
- “B Balcony” is just an unnamed balcony next to B site (which, btw, is slightly underground, under the “B platform”)
- I added “B” to “B platform”, since “A platform” exists.
- I added “B” to “B ramp”. For the same reason above, I thought “Ramp” and “A ramp” would be poor choices.
- I debated, but ultimately didn’t add “B” to “Stairs”. There is also “T stairs”, which is underwhelming in comparison.
- Same as above, I did not add “A” to “Arch”, even though “Mid arch” also exists on the map.
- I added “Bottom mid”, as well as “T mid” to “Upper mid”. “Upper Mid” is through the “Mid arch”, which does make it a little disconnected from where I’d put “Upper mid”.
- I added “Long A” to “Long hall”. That’s just what I’d call it.
- There are two callouts, “Upper catwalks” and “Lower catwalks”, that are right above/below each other, so the callouts are just together on the map.
- I think “CT bar” should just be “Bar”, since there is only one.