How come there are so few racing games coming out lately? Feels like it’s just codemasters doing their thing, some struggling indie games and a truckload of shovelware. I’m not saying it’s dead but wasn’t racing games one of the primary genres?
Another thing that bugs me with the few games that come out is the lack of progression and immersion. NFS Unbound impressed me slightly with actually starting you out with a low spec car and having slow (by modern standards) progression. However halfway through when you have fast and “cool” cars you really felt the games mediocrity.
Dirt rally 1 and 2 has economy systems, but after a single championship you can basically buy whatever car you want. The rallies are immersive but everything between is just boring menues.
Why do you think the state of racing games is so poor? The industry being shit? Audiences not playing them anymore?
Racing in VR is such a great experience, I’d love to see more of it. Simulation and arcade style. But you’re right, we need one with a robust, slow paced progression system. I remember really enjoying unlocking everything in NFS Porsche Unleashed, going through the eras, starting slow but getting slowly faster. Then NFS Underground 2 came out and still stands alone as the best example of racing progression by a large margin. Then it’s like the gameplay design has been going further back in time since then. I am using the same simple progression mechanics in new racers that I used in Sega GT 2002, and they were old then.
As to why, it feels like they don’t have AAA budgets anymore. The high quality simulator games like the Dirt series have to spend their whole wad getting the physics and performance right, there’s not much left for anything else, so it’s just menus and a simple money system. That’s just my guess, it could just be they need to hire a couple RPG designers among the gear head ones.
I’d play NFSU in modern graphics! But apparently linear games are not allowed any more and it always has to be open world and come with seasons and DLCs and all that.
The entirety of Starcraft 2: Wings of Liberty made less money than the first paid mount skin in World of Warcraft. That’s why companies don’t make linear games - because people will buy the microtransaction that required 1/1 000 000 effort of the game for more money than the game made.
I am slowly buying and playing through the old NFS games. I just bought Carbon and I’m going to go pick up MW before it comes in. I love the Underground 1&2 but Most Wanted was special for me. Nostalgia is a hell of a drug.
You still have Forza, Forza Horizon, Gran Turismo, Wreckfest, F1, WRC, Need for Speed, Assetto Corsa, iRacing, MotoGP, Monster Energy Supercross, Hot Wheels Unleashed, NASCAR, and Lego 2k Drive just to name a few that have current or recent releases and are great and fill a wide variety of needs for racing.
Even Project Cars, The Crew, and Dirt had recent solid entries in the last decade that are still good today, and some obscure Saturday night local track style racing games like World of Outlaws, SRX, and various Tony Stewart dirt racing games have been released in the last 5-10 years.
There’s also remakes like Burnout happening.
There’s tons of racing games.
I think there’s not a lot of room for competition, it’s either Gran Turismo on PS5, Forza on Xbox or… um… Mario Kart? On Switch?
You could say the same thing about Football games. There’s Madden and NCAA and that’s pretty much it.
The era of having niche games like Metropolis Street Racer, Project Gotham, Speed Devils, or, heck, go back to the OG Playstation with Wipeout, Jet Moto, Destruction Derby… that’s long over.
Which is a shame because I played the HELL out of MSR/PGR.
I don’t think the racing game scene is poor.
There are many cool racing games if you look past AAA titles.
That being said, I don’t play them anymore. I pretty much exclusively play Assetto Corsa.