TF2 Never gets boring. I’ve been doing the same thing in TF2 for over 1500 hours
Just started playing deadlock, valve’s new MOBA and I love it. I really hope when it’s out of play test they add more champions to play as.
There’s a bunch of planned but unreleased heroes still in development that might drop in an update at any time. They are already in the game in a WIP state, so you can find videos of people who have used commands to access that stuff in sandbox or custom matches.
Mirage was only just added, Valve doesn’t announce or elaborate much on what is coming when, they are basically adding stuff as it becomes ready.
Climbing ropes weren’t even in the game a few updates ago.
Metaphor ReFantazio is amazing.
I doesn’t look like it needs my help, because it’s doing pretty well, but damn, it’s good.
Maybe too much anxiety to play a game in which you’re running for office in a fantasy land, at least until November, but… yeah, it’s bonkers and it’s well written and it’s by far the most political game the Persona-adjacent studios have ever done in some really fun ways.
Also a triumph of UI. Not only does it look great, it’s so frictionless. It’s a turn-based JRPG and it plays faster and more smoothly than that abomination of an action game Square tried to pass as a Final Fantasy VII remake by orders of magnitude. Seriously, go play it if you’re at all interested in that corner of gaming.
I wish Metaphor had amounted to more, and I’m frustrated to see yet another calendar RPG.
It’s not a bad game, but it’s the same food they’ve made for decades.
That’s fair. I do see how it being nominally a new IP instead of a numbered sequel the ways it overlaps with Persona feel like a bit of treading water.
For me there is way more than enough to separate it, though. The bonkers story alone and the super political spin on it are crazy, plus the gameplay ends up being different enough.
But yeah, it’s pretty much one of those. Still better than going full action RPG like Square has done with its franchises, though.
All calendar based anxiety went out the window for me after getting the Merchant and Thief classes.
Just because you can grind money easily or some other reason?
In any case on Normal I haven’t felt it at all, mostly because I’ve been single-day completing most dungeons and that gets you a bit overleveled.
But it’s still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there’s plenty of that, too).
Money grinding is pretty efficient, but I was referring to the high rate of item drops. There’s a pretty common enemy that drops a mp recovery item. I’m blasting through dungeons in one go.
I was playing Dwarf Fortress, but the bugs made me shelve the game for the foreseeable future. It’s great until the bugs kill your game.
Satisfactory!! 1.0 is great
I’ve played a bit of Factorio and enjoyed it a little too much, but watching some video clips of Satisfactory a couple of years ago really didn’t grab me. Do you think it’s likely that either watching the game have a very poor sense of what it’s like (for someone already familiar with Factorio), or that the game has gotten a whole heap better over the last 2ish years?
Hmmmm, good question, bit of both, it has changed a lot, but there is also heavy focus on the building mechanics also if that’s your thing, rather than just straight up automation. So like you can make some very very impressive structures in the game. Saying that, you can mostly ignore the building for pretty and just go full on factory just grow mode.
I guess also depends how much you like/are comfortable with the fps view point vs top down? If you like automation and or crafting games, def worth giving it Whirl IMHO!