For those wondering, we didn’t die mostly due to a well-placed Disintegrate. My “stick an immovable rod in its innards” was disappointingly low damage.

For those wondering otherwise, our best plan involved turning it into a regular worm, using an immovable rod with a hole drilled through the length of the staff, clicking the rod, then dispelling polymorph.

23 points

Who forgot to poison the monk beforehand?

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6 points

Given that they’re immune, you may as well always keep them poisoned, just in case.

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5 points

Poison the monk

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5 points
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My party fought a purple worm recently. It devoured the cleric. Then the sorcerer used polymorph on it to turn it into a frog, which caused the cleric to get squeezed out of it like toothpaste in a tube and shot out of it and collided with the cavern ceiling, taking ‘fall’ damage. Then the cleric used divine intervention (successfully)… as a divine avatar they swooped down and crushed the frog between their hands, releasing a tidal wave of venemous worm viscera to wash over everyone causing them to take massive poison damage. Great fun :D

In terms of your plan, drilling a hole in the rod may cause it to lose function. Also a general rule about polymorph is that there needs to be room for the transformation, and a general rule for invalid creature placement is that creatures take a small amount of force damage and are moved to the closest available space. As your DM I’d probably say you couldn’t end polymorph early while it’s in the rod, and if you lost concentration or the duration expired, it would be shunted next to the rod and take 2d10 force damage.

Actually what I’d like to do is have the worm trapped in the rod, make you believe it died, and the next time you used it the worm would appear.

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3 points

Diabolical. I’m thrilled by the idea of it happening to someone else.

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3 points

Why didn’t you poison the monk?

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We had a dm that got tired of extensive battle plans of over an hour (fair) so would start a timer when a new encounter would pop up or we started taking a huge amount of time on something. Every 10 min they would drop a d20 with a “random” thing that would occur to the party. Positive or negative things can occur. We got the picture quick. It was fair, we liked to plan almost as much as fighting lol.

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