Gameplay patents are bullshit.

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60 points

All Gameplay patents are bullshit. Artificial barriers to entry that only restrict market forces in favor of screwing end consumers.

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27 points

there can be a very good case made for putting private innovation into the public realm after a period of legal protections, (typically 20 years for most places)

but anything that is public by it’s very nature should never be subject to patents

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13 points

Even for those 20 years it can be incredibly suffocating in fast moving industries like IT. Just look at e.g. the way video codecs got mutilated by patents.

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2 points

Woah who dug up Thomas Edison?

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6 points

And also not legal

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82 points

This shit is somewhat agreeable now, because Pal World is so similar, but once this door is opened, it’s never going to let developers have the freedom to invent and innovate, because crusty old bullies want to use the legal system to punish anyone that dares resemble 2-3 decade old game mechanics.

Should platformer games pay royalties to Nintendo for having the first character to jump twice it’s height?

Video game companies rent seeking for “game mechanics patents” on old shit is just ironically anti fun.

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17 points
*

I don’t think that you can patent game mechanics in the US, have read about that before, but it sounds like this lawsuit is in Japan, and their IP system may not work the same way.

EDIT: Sorry, I’m wrong. It’s that game rules aren’t covered by copyright, that’s what I was remembering.

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10 points

It’s also creating a patent minefield that stifles any game development by people who can’t afford the lawyers necessary to navigate it.

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4 points

That’s kinda what I meant, and its something I’m rather worried about.

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7 points

The more bullshit patents we have the closer we get to patents being abolished I suppose

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36 points

Damn it Nintendo, you opened the floodgates

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30 points

Fuck this

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23 points

¥ 1 billion equals:

  • us$ 6.6 million
  • € 6.1 million
  • au$ 10 million
  • £ 5.1 million
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