I’ve been thinking of getting that game, though I am not sure on the development pace and state it is currently in.
Generally I love city builders of any kind and the game looks super interesting to me (and it is currently on sale :D ). What are your thoughts?
I think it’s very fun, but a bit light in content at the moment, understandable as it is in early access.
The ground work and mechanics are clearly there already. It needs fleshing out, a lot really. But the visions is amazing, it feels like what I thought AOE2 was when I was 12
It’s pretty basic at the moment. I bought it to support since I like to support indie devs. I probably won’t play until the final release though.
By the way, also check Ostriv.
Out of the medieval ones, I think Farthest Frontier is the most mature one.
If medieval part is not important, Soviet Republic is the most complex one.
Thanks for the tips. I’ll probably check out Farthest Frontier as it seems pretty great and has been recommended before 😊
No one would spend more than 100 hours in that beautiful boring little one map early access non AAAA game. absolute no one. ☺️
(development goes to balancing and bug fixes afaik)
I bounced off of it, and went back to Farthest Frontier.
I was not a huge fan of the way the villagers are accrued and assigned; it felt like they were trying to emulate Banished, but didn’t execute well on it.
I did love the way you draw housing plots, and the ability to add extensions onto houses that have different bonuses (e.g. a chicken coop that gives eggs).
I think if the city-builder+RTS hybrid aspect is very appealing to you, it’s one of the few out there. If you want a more traditional city builder, check out Farthest Frontier.
You and OP might also like Foundation. It does not have the same graphics style unfortunately but it has no grid structure which makes your villages and cities look very organic.
I really like it’s progression of resource tiers, and it’s exploration mechanic that lets you delve into ruins to find artifacts that give you bonuses to town morale.
It also has a nice pseudo-complex farming system, where you can manage the soil composition to favor different crops (or just choose to plant the crops that that area’s default soil lends itself to).
It also has randomized maps, which I like to reload until I find one with an interesting layout.
There is combat, but you can granularly control it, or disable it altogether (there are raiders, and wildlife like bears and wolves).
It feels very laid back, which is my jam.
Have about 12 hours on it. Last played in April. I did enjoy the quarks of this with the combat built in with the city builder. The economy was interesting with the interchange of regions. My biggest gripe is the way you have to figure out the marketplace adjacent to the residents to help level up the housing.
I haven’t played with the new patch but looking forward to jump back into it.
The combat takes me bad to red alert 2 days which feels nostalgic.