And now the robot is a revolutionary communist, great job guys.
Depending on how strict you are with the rules, it can be pretty a fairly quick game. It’s not super quick, but it’s no Axis and Allies or Risk.
The fact it’s a long game isn’t an issue, the problem is that it’s long and bad. A winner is usually determined pretty early on but then there’s still half an hour of random rolls as everyone slowly loses their money. That’s why house rules are mostly adding safety nets, the game’s already over and it’s just not fun running around a board watching your numbers go down. Since house rules don’t change the core gameplay they don’t fix the game and just make it drag even longer.
There’s some very good long games and some very good short games, how long a game is doesn’t determine how good it is.
I’ll have to respectfully disagree, while it’s not the best game, I can’t say it’s that bad. The whole game shouldn’t take more than 45 minutes unless you’re going easy on someone (like kids but monopoly isn’t really a friendly smiley game).
I guess it’s really up to what type of games you like to play.
Monopoly’s precursor “The Landlord’s Game” was invented by Lizzie Magie in the early 1900s to demonstrate why Capitalism needs Georgism to actually have any semblance of fairness, competition, and longevity.
Georgism is roughly the idea that ALL tax should come from land ownership, and that taxes on labour/wages should be abolished.
The game was created to be a “practical demonstration of the present system of land grabbing with all its usual outcomes and consequences”. She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate.
Yes! Here’s a video about it: https://youtu.be/B7nFA19Gzrw
My first thought was that ending the taxes at land ownership was shortsighted - all capital should be taxed - but then I looked up Georgism on Wikipedia and saw that that was basically already in scope (mostly by “including title of ownership for natural resources and other contrived privileges (e.g., intellectual property)”).
I’m already paying taxes for owning a small parcel of land to live on on top of income and sales taxes. It hurts from so many sides. 🥲
Georgeism would not increase your overall tax burden, it would shift taxation away from things like income and sales tax and toward land value (excluding improvements like your home). Your overall tax burden would only increase if you occupy a larger then average share of the total land in existence (by value, not physical area), and for the large majority of people it would decrease appreciably.
It does seem like it would be a reasonable tax scheme but it would have to be carefully balanced for the type of use for the land. It’d make sense to charge more for a factory making a lot of value for the economy compared to a high density residential building occupying the same area. I personally prefer mixed use zoning to make land use more efficient though so it’d be interesting to see how that’d go.
Personally I think the landlords would just increase the rent while saying their interests are literally the only ones that need protection from the state because they generate all the revenue but can’t blame them for trying.
Generally speaking landlords charge as much in rent as the market will bear. If they could get away with charging more they would already be doing so.
Counterintuitively, a LVT wouldn’t distort prices because the supply of land is fixed.
Hahaha ok now let’s teach it Risk
Hey, we can tolerate a table flip here an there, but you are talking about
WAR
Might be good to get a warning sign that the AI wants to take over the world because it will start amassing troops near Siam and if it does manage to conquer Australia, you can be relatively sure that it will spend a few turns building up its bottleneck defense, maybe trading some border country to get a card each turn.
Lol that just reminded me of the first time I played risk with my cousins, when we thought that players got a card each time they took a country and then the 5 card max rule meant that they could (or had to) trade in for troops in the middle of their turn. The game had a few quiet turns and then absolutely exploded once things got rolling and only lasted some turns after that because we weren’t the most strategic thinkers and didn’t realize there was no reason to stop when you could reinforce your front with more armies than anyone else had combined every 3 countries you took.
Wasn’t there a chess robot who broke the finger of a kid to win or something?