8 points
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3 points

The Disarming nerf was disappointing, but there’s still Flock which is just as effective over a larger area.

I just wish Evan had changed the glyph for Detect Magic because I’ve gotten bit by that mistake once or twice already.

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2 points

No, those re-arm, unfortunately. :-/

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1 point

Oh true, I hadn’t thought of telekenetic grab. I only ever think of it as a tool for plucking back thrown weapons.

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3 points
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Blast wave or force cube launched from just out of line of sight from the trap would work.

Or a seed of swiftwhistle as the other poster mentioned.

Edit: or Stone of Flock

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1 point

Last Time I used stone of flock in the gold + trap room all the gold disappeared.

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3 points
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Sheep stone and Swifthistle seed do work, as mentioned. Hourglass if you had it yeah. Just kiting a mob into it would work, I don’t think Disint traps destroy equipment anymore.

Was about to say Aquablast, but it does use (1/8th of) Levitation.

Telekinetic Grab spell made from a thrown weapon.

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2 points

Lure an enemy to a location near the trap, then throw something into the trap. Make sure the trap is closer to the enemy than to you.

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If you go far enough and activate the trap, it won’t target you. This was a recent change

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