Had a lot of headaches the last week or two trying to optimize star citizen as well as fix a vulkan RHI bug which was affecting unreal engine games.
Apparently rolling release schedules (like NixOS23.05, 23.11, 24.05…) are better for servers since they’re less prone to change, where as nightlies like for the unstable Branch are better for gaming since those latest drivers are likely the current ones for a newly released game
For anything that’s not a server I always use the unstable channel and add a stable overlay to specific packages that benefit from it
Also small channels might be better for servers since they get security fixes more quickly since some it has less cache and less tests