The Axis Unseen free demo: https://store.steampowered.com/app/1807810/The_Axis_Unseen/
It took about 3.5 years, but now it’s actually coming out in less than two weeks. I’m really excited to see what people think of it and it has been cool watching streamers react to the demo. Somehow my two story tall tree guy is really good at sneaking up on people. :D
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I feel like credentials such as used to work at Bethesda, aren’t as good as they think they are… Or is it just me?
Especially if we are going back only 14 years. So what did they work on, skyrim remasters or Fallout 4 remasters?
Meaning the last 6 years of his career there were on starfield, which he wasn’t a manager of, if he quit 3 years ago.
This feels like a standard toxic gaming community thread where dismissing someone’s achievements is for some reason fair game.
Dude held a job at a huge publisher for 14 years, then quit and developed his own thing.
Good on him!
You shouldn’t dismiss someone’s 14 year career, including a game of the year, because you don’t like the studio he came from.
It’s just you. That a company makes terrible decisions tells not that much about a dev. If a dev says he worked on multiple projects does tell something about the dev regardless of the company. Don’t forget that Bethesda sold their soul to MS and now has a lot more “steering” at the top, devs don’t participate in that.
Edit: a word
I don’t blame the devs for bad AAA games, with like 300 people working in one game, if it becomes shit it’s management fault.
Okay but I don’t see how it’s a net positive credential, how it even actually means anything?
What specifically are you disagreeing with? Bad games are bad largely due to design and monetization reasons, both of which developers don’t participate in deciding. But, they do witness all of the good decisions that get cut from the design. Buggy games are one thing you can partially attribute to developers, but saying Bethesda devs have a net negative credential without explaining is willfully obtuse and borderline troll behavior.
Well, at least he is able and have experience to work well in open world sandboxes with fps mechanics. Something people tend to like. I didnt olqy starfield but y es new vegas, and if a game like this is bad is more because the level desing, progresión, npcs and such are bad done, and any of that things have something to do with a developer.
I understood it as “they were fed up with the henhouse and proved they could do better alone”.
Depends on their tenure. If they’re old school Bethesda, nah that’s just you. The people who built the older TES games had much more skill than the people churning out schlock or the 473rd rererelease of Skyrim. The newer people, yeah that’s not a feather in their cap really. Starfield is meh at best, and doesn’t hold a candle to stuff like Morrowind.
if they were a lead game designer or writer I would agree. but I think this guy did environmental design, and Bethesda has had pretty cool environments in their games. though not all of them are very believable (in feeling lived-in), they sure do provide some spectacle, and memorability. in fact many of their games have been mostly carried by environments.
Why do all Unreal 5 games look the same?
Looks interesting, but the music should hit WAY harder, IMO. Based on the visuals, I was expecting early 2000s Opeth, and I got late 2010s Opeth instead.
The music is all written by a member of ISIS, which is pretty heavy, but in an “atmospheric sludge/post-metal” way. So I can see how you’d think that if you’re looking for something more death metal (which would fit in the fight scenes, although atmospheric sludge or funeral doom would go pretty well in the rest of the game)
I recently got into slug metal. Would you have any recommendations for sludge, funereal, and/or doom metal?
Pallbearer and Ahab are both pretty good for funeral doom or death/doom (depending on who you ask).
I like a little bit of “epic” doom themes but trad doom, power metal, and actual epic doom are a little too cheesy for me, so I lean toward Conan (very heavy, approaching a sludge-drone hybrid) and Khemmis (who describe their sound as “doomed heavy metal”)
I actually usually skew more psychedelic doom or stoner/prog doom, which has a lot of great stuff in the past few decades. Sleep’s Holy Mountain (classic stoner metal), Grief’s Infernal Flower by Windhand (psych doom), Clearing the Path to Ascend by YOB (heavy stoner/prog), Lore by Elder (very proggy but still catchy).
Also, I assume you’ve seen the most common recommendations for classic sludge, The Melvins (especially Houdini and Bullhead), Eyehategod, and Side B of My War by Black Flag. If not, get started there
edit: Obviously I’ve got lots of other fun options in each of these veins, so hmu if you want more
Could check out High on Fire if you haven’t.
Saw them open for Mastodon in 2009 (I think). Fucking excellent on stage.
Started the night off with Fireface: https://www.youtube.com/watch?v=a2HFUePNKDs
Oh snap thanks for pointing this out! Been a long time and I haven’t kept up with ISIS, but their Panopticon was damn near genre-defining for me at the time.
Not really all that related, but if you like Panopticon by ISIS, you might also appreciate the best Appalachian atmospheric black metal I’ve ever heard, Kentucky by Panopticon.
Turok 2024
Is that heavy metal music actually in the game, or is it just for the trailer?