Because this community deserves more activity.

Today was spent setting up a basic Quartz/Silica factory, from one of the pure nodes in the giant Rocky Desert cave.

Got it most of the way done. Need to finish running power along the input belt line, finish enclosing the Depot wing, bring the road up to meet the building, setup truck stations, and color and light the whole thing.

3 points

Love the post, would like to see some of the inside too with your next post if you don’t mind?

I started with making it all organized with this play, it took longer to become belt chaos but it still happened. At least this time is outside of the buildings instead of inside…

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3 points

For sure, it’s just unfinished, so I didn’t bother yet. The maun facilitiy is pretty much complete, from the outside, except for painting and lighting.

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2 points

I look forward to seeing that!

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-22 points

Another one… Soon the whole Fediverse will just be idiotic posts like this…

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4 points

My brother in Christ, this is a social media platform. Idiotic posts is what we live on.

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8 points

The idea of many people posting screenshots is fine but what I don’t get is copying the exact phrasing of another person who has been doing this for a while.

Like say something original.

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9 points

Leave then, good bye

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-4 points

Nah.

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10 points

Nice. I wonder what people do here strategy wise, say you have 4 iron nodes close to eachother, do you create a single factory that produces rods, plates and screws, or also derived items like reinforced plates and frames? Or do you split the iron nodes up and create separate factories for separate items? I love this game but this is still something I struggle with (and grass sticking through my foundations, we need a lawnmower in this game), mostly because I don’t know if my design choices will give me logistics hell later on.

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1 point

Me personally, I’d do a combined factory.

I also have to make an effort to suppress the design paralysis urge. Like, sure, thinking about how stuff bow will fit with future ideas is good, but it’s not worth agonizing over. Figuring out how to connect systems that weren’t necessarily made to work with each other is part of the challenge/fun, and usually produces a more interesting result than something fully-planned-out.

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4 points

In my last playthrough, I used the strategy of using enough buildings to completely consume all available input. So, if I had 240 iron ore, I would make enough smelters to completely consume that iron ore, enough plate constructors to consume the ingots, and enough rod constructors to consume the ingots too. While it’s impossible to keep both the plate and rods running fully at the same time, I can guarantee that my limiting factor will be ore input regardless of the ratio of plates to rods I am pulling from the system. That property can be chained to more advanced parts, so when I make something like modular frames, I can still guarantee I’m input limited, not building limited, by just using the existing plate and rods systems.

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1 point

Do you account for excavator (not the right name) upgrades and over clocking when you do this?

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Satisfactory

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The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

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