I disagree. I like GOOD games. It just so happens that 90% of the good games are singleplayer. Deep Rock Galactic and Minecraft are pretty much the only 2 multiplayer games I think are better with other people (strangers, not like playing with family).
Also I MUST bring this up every chance I get. Lemmy.world has a Minecraft server that isn’t pay to win and I need people to play with. Am lonely, please join. :)
Then WoW is released and everyone and your mother is a gamer now.
That’s sorta the lede being buried here. This shows that people who would self-identify as gamers prefer single-player games. Gamers aren’t the target audience for AAA devs though, they want to make more money than God by targeting the entire population of Earth, and a lot of people who would not categorize themself as a gamer seem to prefer being able to play simple online games with their friends.
Never enjoyed multiplayer or coop stuff. Subjective but I don’t get it. I’m not competitive and don’t care about ‘git gud’ just for the sake of it, or bragging rights, or something.
A good campaign is what I want. Major bonus points for a campaign that is so good its got multiple run replay value.
Yeah. Factorio.
Its just not sustainable for my adult life to log in to whatever live service trash daily and compete agains faceless humans, who have more free time and advantage against a casual player.
Also the state of live service games is pure trash for decades now. Everything needs to be a copy of the 3 most popular titles with some kind of rpg progression and cosmetic items for real world money.
I enjoy occasional co-op gaming with people I know personally. Faceless strangers teabagging me and throwing racist insults like raging 13 year olds who just got addicted to Mountain Dew? No thanks bud, I’d rather spend an entire day scrolling through Netflix catalogues without actually watching them or something.
Not only that, but the competative multiplayer scene is dominated by games appealing to professional game teams with high skill ceilings. Excuse me game devs; I have 1hr and 12min to play and I’d rather goof around than try to learn map layouts.
I’ve been wondering recently if a daily time cap per player could improve QoL for everyone. Maybe segregate servers based on set caps.
Maybe even have it so you can save up daily allotments so, say you’re a weekend gamer, you can play on an hour cap server and get like 7 hours in every weekend.