64 points

Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

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28 points
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Shork

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14 points

Don’t you dare @sharkfucker420 His name is Stefan and he is my roommate.

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4 points

blahaj

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3 points

I got into vertex shading in lieu of doing anything UV-coordinate related.

For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.

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1 point

I also made a shark one time! :)

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1 point

making materials/textures sucks

Don’t. In a production pipeline, that’s someone else’s job ;-)

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1 point

It’s still good to know how to do.

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1 point
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For sure. Especially if you’re ever planning to work at a smaller company, have any interest in showing off your own work, generally enjoy 3D… really it was a bit of a joke.

If I knew a bit more about blender specifically I would have said something like, “Good news! With the xyz fur shader even a crudely drawn grayscale map will blaj* the hell out of that shark.” ^*I also didn’t know Dutch? ;-)^

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33 points

Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.

It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.

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7 points

There are well made OSS UIs and there are kludgey, unplanned OSS UIs. Blender is in the latter along with GIMP.

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10 points

blender has great design and it’s very practical. needs getting used to but once you do it’s really good, to the point that I wish graphic design softwares used some of its controls.

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0 points

You can’t even make a 2cm cube, or so I remember from a year or three.

Is it also the hideous “one project open once only” still the paradigm?

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11 points

Gimp is only kludgey if you’re expecting it to respond exactly like Photoshop.

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1 point

Agreed but the difference is that blender is a powerhouse of capability whereas gimp is a decent enough raster image editor, so I give more slack to blender (though I love and use both).

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44 points
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Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the “PCB squeezer 8000” and that is all the explanation i can give.

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30 points

with the utmost respect, who hurt you?

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28 points
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The proprietary enterprise software license landscape ;(

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1 point

FreeCAD couldn’t cut it?

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4 points

Damn, from what I can tell, that looks pretty good. How did you do that?

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11 points
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The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.

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8 points

The face of anguish 🤣

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8 points
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made this goobe’s fur today

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