That’s like saying breaking bad has lost 99% of its viewers with no sign of recovery. L take
The point made in the article is that this isn’t supposed to some content that is released and over, like a TV episode. It’s a live service game that’s expected to be continuously played and generate income. This a huge drop is a mark against that model.
I do love helldivers, but I’m not exactly sad if live service games end up being not attractive to devs anymore.
As someone who loves Helldivers 2 but has not played in about a month and a half, it’s summer Forbes. People are also playing less games than normal.
Not to criticize something people enjoy but I bought it and hated the hell out of it. I genuinely consider even its temporary popularity a sign of the decline of shooter gaming as a whole (that or I’m just bored of the genre after playing entirely too much Destiny)
I also learned that the PS Store doesn’t let you do returns anymore, even if you’ve only played about twenty minutes, so fuck off forever Sony, I guess.
Point is, I wonder how many of these players were actually that active in the first place? I bought it because it was basically going viral, and simply could not return it, unlike Palworld.
Never touched it again after the psn fiasco. I am not deluded enough to think the devs were on the players side. If you saw there early messages about it and still think they are with you, you are completely lost.
The endgame is sadly pretty flat and repetitive