I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

2 points

Ever play Nethack? It had events for Friday the 13th and new moons. Maybe full ones too?

permalink
report
reply
1 point

That’s a good point and for later reference: Time @ NethackWiki

But I never really played. At most a few times, but not enough to run into something like this.

I pretty much only played Pixel Dungeon, Shattered Pixel Dungeon, Brogue and Dungeons of Dredmor.

But this is probably more an issue for speedruns than roguelikes, because I somewhat assumed that runs should be deterministic.

permalink
report
parent
reply
1 point

I somewhat assumed that runs should be deterministic.

Then you have to throw trinkets like Mossy Clump, too. It changes entire floors. Same with Trap Mechanism.

Also, if you spend more time on a floor than other people, more enemies spawn. So the game is not even deterministic in that way without the sundial.

permalink
report
parent
reply
2 points

No I mean that exactly the same inputs on the same seed with same class have the same results (moving, attacking, alchemy, giving talent points…), but that depends pretty much just on how RNG works. Hero’s remains break that a bit, since your last run influences your current one.

permalink
report
parent
reply
2 points

It depends on your scale of dedication to exact definitions.

Holiday foods are deliberately designed to be nice subversions of pasty, but not something you would depend on (mostly due to rarity).

Dimensional Sundial is a reference to vanilla’s day and night differences, and could be seen as detrimental, depending on how you handle increased spawns. Also you choose to invest into it and don’t get it every time.

permalink
report
reply
1 point

OG Pixel Dungeon had day-night spawn rate differences too. And I’m told DCSS has something affected by lunar cycles?

Not sure what the answer is, but SPD isn’t the only game that has this.

permalink
report
reply

Pixel Dungeon

!pixeldungeon@lemmy.world

Create post

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

  • 1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.

  • 2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.

  • 3. Do not use other’s work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.

  • 4. Follow site-wide rules: https://legal.lemmy.world/fair-use/

We have a few title tags for standout posts:

  • [MOD] - Posts by moderators about the community
  • [DEV] - Announcements from a developer of a PD version
  • [OC] - Self-made original content

Sister Communities:

Community stats

  • 273

    Monthly active users

  • 341

    Posts

  • 1.7K

    Comments