This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?
This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?
No, this is going to be one of those “our stocks are tanking and investors want someone’s head on a pike” sort of meeting.
after careful consideration of the management decisions that brought us here, we concluded that 1600 layoffs of low level employees is the solution. those who stay will crunch harder for the same pay to make up for any lost labor so we can keep churning out slop that definitely has nothing to do with our crisis.
Absolutely not. When the board is looking into it, it’s because they are not returning shareholder value and they are pissed about it. This will likely end with the C-suite being butchered.
Ah yes, I hate being butchered that way, too. It sucks hard to be paid to leave before you get paid extra to start your next job elsewhere.
And don’t get me wrong, if the C-suites actually ever had to take actual responsibility for their fuck-ups, I’d be all for those board investigations. But they don’t. They get paid enough to not care about interims between jobs - just look at the CEO who said people can just spend a year on the beach or so if they’ve been laid off - plus they get paid extra both on the leaving and on the re-hiring.
If they had to pay all non-salary money back on fucking up, even retroactively, no matter how many Porsches they’d have to liquidate to get the money from X years of fucking up the company back, sure. Do it. But that’s just sadly not the case. For a C-suite, this just means changing what name is written under your name, and moving on to the next place you can grift.
they can start by just making games as gamers want it,not inserting lame ass political agendas in their games or hire politically correct nutjobs to determine how games should be inclusive.
What you mean is making games how you want them to be, not the overwhelming majority of gamers. Stop thinking everything is an agenda designed to limit your freedom.
ubisoft stock price plummeting,black myth wukong having more players than star wars franchise,game with DEI rubbish tanking or having little to no players,yea majority have spoken alright.
I just need you to say the word woke now, and I’ll have completed my incel bingo card.
- fire all DEI consultants
- get rid of woke writers
- stop making everything live service
- give devs more time to optimize
- don’t overmonetize your games
literally all they need to do. If you make games that people actually want to play, then people will buy them. And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.
Why would firing DEI consultants improve the work?
And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.
In what particular way do they differ?
Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.
An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing. That’s the kind of ‘representation’ you want for lgbtq to be “normalized”. In modern games, his story would be one of struggle against straight white oppressors at the end of which there would be a five minute long cutscene in which everybody turns to the camera and informs the player that being gay is normal and that prejudice is bad and that straight white people are inherently evil. I’m overexagerating (spelling?) of course, but you get the point.
Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.
But games about dudes in medieval-looking sci-fo power armor stomping around WW1-styled soldiers do?
And that doesn’t preach any morals? But a black guy in a samurai setting does? How come one does, but the other does not?
Also…
An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing.
Maybe don’t make it as readily apparent how much you internalized gayness being abnormal. Telling. You wouldn’t write sentences like this if that wasn’t a normal thought process for you, since you did probably not have to actively consider your wording.
last time i wrote something similar to yours,the left wing nutjobs came rushing in,guns blazing.
god damn wokies.
How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game
They do damn near 10/10 work when they give a fuck, Thats probably the worst part.
Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.
The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.
My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer
they did a little bit of this to hell let loose. The primary thing that bothered me was how when the game came out there was no hit indicator whatsoever. no visual no sound nothing. it made for some very interesting gameplay. then they added it indicators, even if you’re like 100 yards away from somebody you can hear this bullet go “whap” if it hits them
I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.
Massive always does good work despite Ubisoft, in my opinion.
Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.
I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.