For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?

There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.

Edit: Thanks for the great answers everyone ๐Ÿ™

92 points

I made changing farting sounds in my game Diarrhea 4 by manipulating the pitch. I bet thatโ€™s how they do it in racing games as well.

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52 points

Holy shit. OP surely delivered.

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7 points

LOL great job on the background music

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4 points

That was a very lucky find! I think I found it when looking for fart sounds until I opted to make them myself.

I really gotta find the energy to add some credits. Every asset is free of attribution, but still.

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2 points

I need to kiss you.

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106 points
*

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7 points

What about Diarrhea 1-3?

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7 points

Heโ€™s pulling a star wars

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14 points

Donโ€™t forget about Diarrhea Zero and the next gen remakes for 1 and 2. Also, thereโ€™s the ARG in the DFW airport bathrooms back in the early 00s. Thereโ€™s also the previous series Diarrhea is based on, The Skids.

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7 points

Nowadays, it is exactly as complex as it sounds. There is a ton of blending, pitch and playrate tweaking, separate modifiers for current rpm and how much the accelerator is currently depressed. And yeah, like hundreds of recorded samples from the real car when possible, or a similar sounding car when not possible.

We are probably on the verge of getting to a point where a rough simulation might soon be able to take over for this process. It wonโ€™t sound as good for a while still, but it will be cheaper and faster soon. And as time goes on, itโ€™ll get close enough to sounding right while continuing to decrease in cost and time taken to a point where itโ€™ll be the only way to do it eventually

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3 points

Iโ€™ve had the thought of using a video game engine synth for electric cars. all of my neighbors have evs and they are so freakishly quiet and Iโ€™ve almost walked into them a few times when leaving through the alley while being a phone zombie

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3 points

EV drivers are legally obligated to get an 18 inch sub and crank it.

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3 points
*

Most EVs actually play sounds already. Just older ones wouldnโ€™t now. My brother set his to a spaceship sound. But you can pick normal sounds too, like various style ICE engine sounds.

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1 point

wait you mean itโ€™s configurable? I think its the tesla I can hear leaving if my worse hearing side isnโ€™t facing that way because it makes that weird scifi hovering sound. The other neighborโ€™s car just sounds like an air filter on medium so most of the time it just blends with the wind

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2 points

I remember there was the possibility in the talks to mandate some sound on EVs. I think Tesla wanted to use the sound of Blade Runner cars.

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19 points
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Itโ€™s certainly simpler than Forza et al, but thereโ€™s an open-source racing simulator, called Speed Dreams: https://www.speed-dreams.net/
If you watch the โ€œLatest Releaseโ€ video, thereโ€™s some engine sounds in that.

They seem to have a bunch of samples for how different car modelsโ€™ engines sound: https://sourceforge.net/p/speed-dreams/code/HEAD/tree/tags/2.3.0/data/data/sound/

And then they modulate that in code, based on the carโ€™s speed, gear, turbo etc.:
https://sourceforge.net/p/speed-dreams/code/HEAD/tree/tags/2.3.0/src/modules/sound/snddefault/CarSoundData.cpp#l171

They also do that for gear changes, tyre sounds, collisions and backfires.

From what I know about audio, I would expect AAA games to still use the same approach of recordings+modulations.
While it is possible to fully synthesize an engine sound, it doesnโ€™t help you much with making it sound right in all different situations.

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6 points

Different studios take different approaches, I know when Polyphony digital was making Gran Turismo 7 they dramatically changed how they were doing audio by actually bringing the real cars into a dedicated recording studio. This isnโ€™t the video I saw a few years ago, but itโ€™s similar.

To my knowledge they may have been (still?) the only studio doing it this way.

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11 points

Iโ€™m not sure about Forza, but check out This guy. He makes out great engine simulation sounds that are close to real life counter parts

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2 points

Wow this is really cool. Thanks

https://www.youtube.com/watch?v=RKT-sKtR970&t=309

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2 points

This is kinda similar, just neat to me. https://youtu.be/mg-Aa11wqeY?si=NrNDIWa5Gw5WS6Jz

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