Forgot what made me think about this topic but I’ve been considering this for a week or two… Curious what you all think.
When I mean “hardest” “video game”, I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it’s a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so… Hence I was curious about your rationale.
I have a pretty solid answer & rationale but I guess I shouldn’t share that in the main post to bias results…
QWOP, by a wide margin. Reasoning: It’s free, go try it.
There is one game, one level, that was so hard to beat that I just gave up and walked away, never to return. The stampede on Lion King from the SNES.
A lot of games from that era were epically hard; few games had a difficulty setting, a lot of tie-ins meant games looked and played polished but no effort was given to make a solid game, computing power meant there was usually only one way to complete a mission or level. However this was a game made for kids and that fucking game, that fucking level was simply bullshit.
Okay that quickly went from “I think I can do this with some practice” to “what the actual fuck” to me… congrats on clearing the game
I haven’t touched classical bullet hell games since high school so… guess I should give them a try!
I’ve really only played Touhou in middle/high school… Imperishable Night was actually a really formative game for me, loved the OST and played quite a bit out of it. Fairly sure I’ve cleared this particular one on Easy, might have made to Stage 5/6 on Normal… Definitely didn’t clear Scarlet Devil on Normal because my motor skills were terrible back then
I should be able to clear Normal/Hard now that I’m older and more skilled. If I have the patience/time that is…
Edit: apparently I forgot how to do math and got the game release numbers wrong
Just try to play Dwarf Fortress, and you’ll drop any other opinion on this subject. Especially the ASCII version of the game, not the fancy graphical one.
That’s the kind of stories only DF writes. No other game comes even close to this.
I have to admit that I have never done adventure mode, and can’t do it now as I am to busy with my other hobbies to play anything but a quick round of solitaire. But DF will always hold a special place in my heart, and I hope I can one day play the courage 1.0 version of it.
I can’t speak for ASCII mode. But DF is not hard, once you learn the game, unless you specifically go looking for a challenge.
The only real difficulty is just how much there is to learn about the game.
If you build defenses, never dig too deeply, and learn the basics of keeping your dwarves happy, you could play a fortress for hundreds of in game years. But that would get boring.
Having played a lot of Dwarf fortress in ascii mode as well as with tilesets, I agree with you. It’s not especially difficult to make a successful fortress. However the game is definitely obtuse, even more so with the ascii graphics. Just figuring out what is happening on the screen and which combination of buttons to press to do what you want is quite difficult.
The steam release does some work to remedy the situation though.
I tried to get into this game because I like Rimworld but damn is it so hard to learn. I couldn’t even get past the tutorial.
There are so many kinds of difficulty that this is hard to answer.
There’s fake difficulty, where the game is just being cheap. Some games are hard because their mechanics or controls are just janky.
Some games are easy to lock yourself out of the ending and not know it. Try the game from the start again!
There’s genuinely difficult games, but any time a game is difficult in a “fair” sense, there are people on the internet who’ll beat it with a guitar controller, or blindfolded, or without any power ups.
If you want a game that not many people could beat…I don’t think many people could beat Bokosuka Wars today…
I’m glad you mentioned this! I completely agree… Which is kinda why I was asking about this in the first place. I was curious what others consider as objectively “difficult” for them, and I got my answer: my sense of “difficult” is very different from that of most Lemmy users…
fake difficulty
IMO I felt a lot of the answers pointed to games that are extremely high on the “cheap” scale… I mean yes cheap games are difficult, but yeah it does feel a bit artificial on the difficulty scale.
Which is also precisely why I didn’t think of most platformers as among the hardest games. Like for example the original IWBTG; is it difficult? Sure it is, but a large part of it comes from the game being cheap AF… Someone with good platforming skills can clear every section with a few tries. And the higher difficulties just reduce the number of checkpoints, not actually making the game fundamentally more difficult… I mean there are genuinely difficult platformers but there are objectively more difficult games out there
so many kinds of difficulty
I’m actually surprised almost no one mentioned any type of PvP games or games that are primarily reliant on competing against other humans… they go insanely hard, but like how much of Street Fighter’s difficulty is you being better than the other person vs just “know how the game works”?
If you want a game that not many people could beat
My favourite genre of games almost universally feature levels that probably fewer than 100 people across the world could beat (not counting customs), so… yeah.
Precisely. There are games where random factors like a particular loot drop, or doing well in an early battle thanks to random critical hits, or a good randomly generated starting point all determine if the game is reasonably beatable, or if you end up softlocked.
There are other games with certain, let’s says pranks, played on players with one hit kills that can only be avoided with foreknowledge. In modern games, at least these pranks are made shortly alter save points or there is a Dark Souls like way to regain equipment/progress. In a lot of older games, the player is forced to restart a big chunk of the game. At that point it becomes a test of patience rather than skill to replay the same level over and over.