36 points
*

copyright used to only by 14 years plus a one time extention of another 14 years. Since quake 1 was released in 1996, it would be free for all to play with. Imagine being free to play with our own culture without all these work around.

Imagine being free. I can’t honestly. Like a fish ,whose entire life was in a bowel, trying to imagine a ocean.

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33 points

Whose entire life was in a… what?

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11 points

I mean it would be pretty hard to imagine an ocean if all you knew was bowels

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12 points

Isn’t Quake already open source?

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31 points

All of the Quake data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a standalone game based on this code.

As I understand it the engine is Foss but the assets aren’t, like the doom engine vs the doom wad.

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7 points

So I would presume this libre alternative would have all the assets free, no?

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3 points

According to their GitHub the art is BSD licensed and the rest GPL

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7 points

This seems to be similar to Freedoom.

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4 points

Or OpenArena

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7 points

Do I understand it right that it’s a free replacement of the still copyrighted game assists such as textures and models, and not the code itself? I’m curios if the level design wouldn’t also fall into this.

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6 points
*

Been playing some Xonotic recently. Good times with FOSS.

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3 points

Wait, so there’s multiple engines? Someone explain this to me—if I wanted to play free Quake in the simplest way, what exactly would I need to install?

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6 points

This is not an engine, this is the freedoom equivalent for quake. You will need a quake engine like QuakeSpasmSpiked and then follow the how to play instructions.

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2 points

The Flatpak version comes with Quakespasm engine, so you won’t need to worry about the source port.

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